Lords Of The Land
well...with THIS splashy name it better be good wont it?
LotL is basically an hyper-advance hero-arena/zone-control/diplomacy.
at LotL each player chooses a lord (out of a total of 24) and gets his castle (or other), lord dies-you lose. luckily they are rather strong.
the basic goal in the game in to take over all the "plaza" areas
concept map:
1 1 1 1 2 2 2 2 3 3 3 3 7 7 7 7
1 1 1 1 2 2 2 2 3 3 3 3 7 7 7 7
1 1 1 1 2 2 2 2 3 3 3 3 7 7 7 7
1 1 1 1 2 2 2 2 3 3 3 3 7 7 7 7
4 4 4 4 p p p c c p p p 8 8 8 8
4 4 4 4 p p c c c c p p 8 8 8 8
4 4 4 4 p c c c c c c p 8 8 8 8
4 4 4 4 c c c p p c c c 8 8 8 8
5 5 5 5 c c c p p c c c 9 9 9 9
5 5 5 5 p c c c c c c p 9 9 9 9
5 5 5 5 p p c c c c p p 9 9 9 9
5 5 5 5 p p p c c p p p 9 9 9 9
6 6 6 6 0 0 0 0 - - - - = = = =
6 6 6 6 0 0 0 0 - - - - = = = =
6 6 6 6 0 0 0 0 - - - - = = = =
6 6 6 6 0 0 0 0 - - - - = = = =
sorry for the size...reading map:
0 to 9,- and = are player starting zones (randomly chosen),c is the 13 player (computer) and p are the plaza zones.
so infect each player on start can reach only 1 plaza.
once a player control all 5 plaza's a five minute countdown begins. if no one takes a plaza away by that time the game is over. player 13 only attacks the middle plaza for the first half and hour...to prevent his overpowered start to make any harm to the game. (even if totally destroyed he will geep getting reinforcements to middle plaza by portals! be careful!
the castles are actually big areas as you can see, filled with terrain changes and doods. as you get one area at random but the same terrain and doods (changed to fit the new location) even the terrain is not constant and canges from game to game.
each of the castles got his own starting army, buildings and such and provides a different set of units.
basically each player got his own unique army that is basically made of: worker units, spy's, calavary, infantry, archery and priesthood. naturally some got different army's for example Lady Nirsel got no spy's-as her entire army are spy's in addition to their normal type, as she is an expert of sneak attacks and silent assassinations. and commander kain (intended pun) got no priesthood as his army is technology based (steam technology but still...) and therefor is not very religious...
the plazas got more value then a simple win condition (as nothing stops you from killing all opponents). each plaza has a random support building next to her that taking the plaza gives you control of. example for possible support buildings are a market that can change lumber to gold and visa versa (very important as some got massive wood and low gold and visa versa), unique training building, item shops etc...also the provides some constant gold and most wood is found there...making them constant battlegrounds.
income is also different from army to army...while most tax out gold from buildings and harvest limber some lords use different methods better like Lord Srivan's gold mine, Lord Nefrasus' stealing spys and naralas' army of the dead that feed mainly of corpses, the yet unnamed barbarian army that pillage and take bounty and a few more i would like to keep for myself for now...
now that we covered the hero arena and zone control parts, lets move to the diplomacy part.
the point is, the king is dying of age, its a matter of time (5 minutes) where truce is enforced. no attack orders are allowed and this is preparation time.
each of the lords got good points why HE should be the next king, no one cares the king got an heir, he is useless. (so they claim)
the truth-its very simple.all start out allies but, there can be only 1 winner (usually) so the alliance breaks apart. i'll give a few examples to relationships that might occur:
lady silverwind, as the prince's spouse is allied with the prince's army (player 13) and whenever she takes over a plaza it goes to his control. bad for her but makes the job of taking over MUCH easier and they got shared victory.
the barbarians have a VERY hard time at the truce, they need fighting to get resources, and that usually don't do. the resourceful lords can take this to their advantage and hire him as a mercenary, but be careful not to let him get out of hand with too much resources.
commander kain's mechanical army is very powerful,(even that it is costy) making problems to both naralas and his undead, as they get little to no corpses and to lady nirsel's poison-based army. they could team up to take him down, making the job easier to nirsel by getting normal troops and to naralas by getting courses from nirsek's fallen...
in addtion free trade is allowed (even by enemys), can can even sell units! but careful-the other might trick you...so make sure you trust him...enough...before you buy any.
tnx you for reading (if you did) this long explanation and i hope you will enjoy the game once it is finished.you can look at my sig for the progress and in that note i would like to ask that if you got some idea for me for army's (its hard to invent 24 army's...i am stuck on 15 right now) random structures (don't got too many in mind, and i want high verity as middle plaza provides 4 buildings (but its VERY hard to get there)) how to make the randoming are thingy or anything else, please make contact in a PM or a post.
credit to:
DRZ, caveman, the dudes that made the models i am using (need to check who they are later)
well...with THIS splashy name it better be good wont it?
LotL is basically an hyper-advance hero-arena/zone-control/diplomacy.
at LotL each player chooses a lord (out of a total of 24) and gets his castle (or other), lord dies-you lose. luckily they are rather strong.
the basic goal in the game in to take over all the "plaza" areas
concept map:
1 1 1 1 2 2 2 2 3 3 3 3 7 7 7 7
1 1 1 1 2 2 2 2 3 3 3 3 7 7 7 7
1 1 1 1 2 2 2 2 3 3 3 3 7 7 7 7
1 1 1 1 2 2 2 2 3 3 3 3 7 7 7 7
4 4 4 4 p p p c c p p p 8 8 8 8
4 4 4 4 p p c c c c p p 8 8 8 8
4 4 4 4 p c c c c c c p 8 8 8 8
4 4 4 4 c c c p p c c c 8 8 8 8
5 5 5 5 c c c p p c c c 9 9 9 9
5 5 5 5 p c c c c c c p 9 9 9 9
5 5 5 5 p p c c c c p p 9 9 9 9
5 5 5 5 p p p c c p p p 9 9 9 9
6 6 6 6 0 0 0 0 - - - - = = = =
6 6 6 6 0 0 0 0 - - - - = = = =
6 6 6 6 0 0 0 0 - - - - = = = =
6 6 6 6 0 0 0 0 - - - - = = = =
sorry for the size...reading map:
0 to 9,- and = are player starting zones (randomly chosen),c is the 13 player (computer) and p are the plaza zones.
so infect each player on start can reach only 1 plaza.
once a player control all 5 plaza's a five minute countdown begins. if no one takes a plaza away by that time the game is over. player 13 only attacks the middle plaza for the first half and hour...to prevent his overpowered start to make any harm to the game. (even if totally destroyed he will geep getting reinforcements to middle plaza by portals! be careful!
the castles are actually big areas as you can see, filled with terrain changes and doods. as you get one area at random but the same terrain and doods (changed to fit the new location) even the terrain is not constant and canges from game to game.
each of the castles got his own starting army, buildings and such and provides a different set of units.
basically each player got his own unique army that is basically made of: worker units, spy's, calavary, infantry, archery and priesthood. naturally some got different army's for example Lady Nirsel got no spy's-as her entire army are spy's in addition to their normal type, as she is an expert of sneak attacks and silent assassinations. and commander kain (intended pun) got no priesthood as his army is technology based (steam technology but still...) and therefor is not very religious...
the plazas got more value then a simple win condition (as nothing stops you from killing all opponents). each plaza has a random support building next to her that taking the plaza gives you control of. example for possible support buildings are a market that can change lumber to gold and visa versa (very important as some got massive wood and low gold and visa versa), unique training building, item shops etc...also the provides some constant gold and most wood is found there...making them constant battlegrounds.
income is also different from army to army...while most tax out gold from buildings and harvest limber some lords use different methods better like Lord Srivan's gold mine, Lord Nefrasus' stealing spys and naralas' army of the dead that feed mainly of corpses, the yet unnamed barbarian army that pillage and take bounty and a few more i would like to keep for myself for now...
now that we covered the hero arena and zone control parts, lets move to the diplomacy part.
the point is, the king is dying of age, its a matter of time (5 minutes) where truce is enforced. no attack orders are allowed and this is preparation time.
each of the lords got good points why HE should be the next king, no one cares the king got an heir, he is useless. (so they claim)
the truth-its very simple.all start out allies but, there can be only 1 winner (usually) so the alliance breaks apart. i'll give a few examples to relationships that might occur:
lady silverwind, as the prince's spouse is allied with the prince's army (player 13) and whenever she takes over a plaza it goes to his control. bad for her but makes the job of taking over MUCH easier and they got shared victory.
the barbarians have a VERY hard time at the truce, they need fighting to get resources, and that usually don't do. the resourceful lords can take this to their advantage and hire him as a mercenary, but be careful not to let him get out of hand with too much resources.
commander kain's mechanical army is very powerful,(even that it is costy) making problems to both naralas and his undead, as they get little to no corpses and to lady nirsel's poison-based army. they could team up to take him down, making the job easier to nirsel by getting normal troops and to naralas by getting courses from nirsek's fallen...
in addtion free trade is allowed (even by enemys), can can even sell units! but careful-the other might trick you...so make sure you trust him...enough...before you buy any.
tnx you for reading (if you did) this long explanation and i hope you will enjoy the game once it is finished.you can look at my sig for the progress and in that note i would like to ask that if you got some idea for me for army's (its hard to invent 24 army's...i am stuck on 15 right now) random structures (don't got too many in mind, and i want high verity as middle plaza provides 4 buildings (but its VERY hard to get there)) how to make the randoming are thingy or anything else, please make contact in a PM or a post.
credit to:
DRZ, caveman, the dudes that made the models i am using (need to check who they are later)
Last edited: