1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Obsidian Desert UI

This bundle is marked as approved. It works and satisfies the submission rules.
This is a custom UI composed of textures from Uldum in World of Warcraft. The textures were not made from scratch by my, I just edited them, added shading etc, and put them in place.

They were meant for my map "Obsidian Desert" but I quit that project so I want to release the UI for others to use.

Paths:
UI\Console\Human\HumanUITile-InventoryCover.blp
UI\Console\Human\HumanUITile-TimeIndicatorFrame.blp
UI\Console\Human\HumanUITile01.blp
UI\Console\Human\HumanUITile02.blp
UI\Console\Human\HumanUITile03.blp

NOTE:
The .TGA files must be set to their intended field in the Advanced -> Game Interface ->

Image - Console Texture 4: HumanUITile04.TGA
Image - Game Menu Border: human-options-menu-border.tga

They must be in .TGA and used in the Game Interface. Simply setting their paths in the import manager WILL NOT WORK.

Please give credits if you use it. Thanks.
Previews
Contents

Obsidian Desert HumanUITile1 (Texture)

Obsidian Desert HumanUITile2 (Texture)

Obsidian Desert HumanUITile3 (Texture)

Obsidian Desert HumanUITile4 (Texture)

Obsidian Desert Human-Options-Menu-Border (Texture)

Obsidian Desert HumanUITile-InventoryCover (Texture)

Obsidian Desert HumanUiTile-TimeIndicatorFrame (Texture)

Reviews
Heinvers
Although this is mostly Blizz's work and all that stuff, I will let it slide along. Approved based on the usefullness factor.
  1. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,076
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    You do know that you can Edit the bundle and put everything together right?
     
  2. Wadjet

    Wadjet

    Joined:
    Sep 14, 2009
    Messages:
    243
    Resources:
    6
    Skins:
    1
    Template:
    5
    Resources:
    6
    How? I tried to do that but it said I had to upload each individual piece first. And it did not alow .zip.

    Edit: Nvm I figured out how to do it. Still don't know how to upload .zip though.
     
    Last edited: Apr 23, 2017
  3. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,076
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    Well. It should look like this:

    [​IMG]

    This is a snippet from the Model section.
    There should be no difference (without 'Add Model') between these two sections.



    Edit: It looks like you did it already. Good.

    Edit 2: You can't Upload .zip normaly. You have to do it in a Thread.
     
  4. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,206
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    well this is fancily put together
     
  5. Archian

    Archian

    Site Director

    Joined:
    Jan 1, 2006
    Messages:
    2,844
    Resources:
    12
    Skins:
    1
    Tutorials:
    11
    Resources:
    12
    Very nice UI, even though it's mainly CnP this could still prove useful. And since it's CnP from a Blizzard game it's okay. Thanks for sharing! Too bad about your project, though.
     
  6. aeman

    aeman

    Joined:
    May 14, 2014
    Messages:
    695
    Resources:
    0
    Resources:
    0
    so he just cnp things from uldaman?
     
  7. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,577
    Resources:
    1
    Maps:
    1
    Resources:
    1
    We need more UIs! 4/5.
     
  8. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,243
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    I will moderate this later on after if reaches the queue's top. Since it is mainly Blizzard material, how about I set up the second author to the dummy account for @Blizzard Entertainment?
     
  9. Wadjet

    Wadjet

    Joined:
    Sep 14, 2009
    Messages:
    243
    Resources:
    6
    Skins:
    1
    Template:
    5
    Resources:
    6
    Which means? Even though the textures are extracted, I put everything together, scaled and added shading etc. It took an entire day.
     
  10. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,243
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    I see that you misunderstood me. You will remain as an author but together with Blizzard Entertainment.
    It is fair play since you yourself said that it is pieced together with textures taken from Uldum.

    Anywho, second author set to @Blizzard Entertainment.
     
  11. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,076
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    I knew it. So there is a schedule for these things. Now what bugs me is that there are so many Moderators, but still so many unmoderated Models. (for Example)
     
  12. GolluM_KoMe

    GolluM_KoMe

    Joined:
    Jun 15, 2008
    Messages:
    663
    Resources:
    7
    Models:
    1
    Skins:
    1
    Maps:
    4
    Template:
    1
    Resources:
    7
    So neat ! Love it !
     
  13. Alethos

    Alethos

    Joined:
    Jan 25, 2017
    Messages:
    211
    Resources:
    6
    Models:
    6
    Resources:
    6
    Woah- thanks, this is perfect for my Desolate Wilderness project!
     
  14. Apheraz Lucent

    Apheraz Lucent

    Joined:
    Jan 31, 2010
    Messages:
    3,312
    Resources:
    4
    Tutorials:
    4
    Resources:
    4
    Moderators very rarely "share their work" in between categories. If you believe you're waiting too long for your resource to be moderated, there is a "The official too much pending resources thread" thread where you can post your concerns.

    On topic, it's a nice UI, but it's still a pure copy.
    Nonetheless, it's very useful as UIs are scarce.
     
  15. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,243
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Although this is mostly Blizz's work and all that stuff, I will let it slide along.

    Approved based on the usefullness factor.
     
  16. The Panda

    The Panda

    Icon Reviewer

    Joined:
    Jun 2, 2008
    Messages:
    7,704
    Resources:
    345
    Icons:
    281
    Packs:
    16
    Maps:
    48
    Resources:
    345
    This still looks pretty cool with the CnP, nice work.
     
  17. Skipper

    Skipper

    Joined:
    Jan 24, 2011
    Messages:
    392
    Resources:
    21
    Models:
    16
    Icons:
    5
    Resources:
    21
    Looks decent enough, but I have to say, that you shall get rid of those stones with symbols to make it more neutral = more useful.
     
  18. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,545
    Resources:
    8
    Maps:
    6
    Tutorials:
    2
    Resources:
    8
    I second this. It's really awesome, but the top part of the bottom UI drags it all down. Especially the straight cut edges of that border of the ability and map areas. The inventory "sign" over teh inventory slots also looks like it just pasted on top of things.

    Real nice, but I hope to see some updates. :)


    EDIT:
    I made a small edit of your UI. I edited the top part of the bottom UI and the "Inventory" sign.
    I will only use it if you give your blessing. I will of course credit you aswell. :)
    Edit 1 PNG.png

    Side by side Comparision
    [​IMG]
    Edit 1 PNG.png
     
    Last edited: Jun 7, 2017
  19. Wadjet

    Wadjet

    Joined:
    Sep 14, 2009
    Messages:
    243
    Resources:
    6
    Skins:
    1
    Template:
    5
    Resources:
    6
    I like the small improvement! Of course it's okay.