- Joined
- Mar 19, 2009
- Messages
- 444
Myladies, Gentlemen,
Stupid question: is there a way to prevent JNPG to crash each time I remove from 1 to (5-7) X skills / units into the object editor? (Same with worldedit without JNPG anyway).
It is supposed to be due to the dependencies.
In other words: how to remove unused skills or units, etc. wihout make the editor crash?
Because it's really long to save the map each time I remove an object before the JNPG crashes:/
Thanks for your consideration,
Stupid question: is there a way to prevent JNPG to crash each time I remove from 1 to (5-7) X skills / units into the object editor? (Same with worldedit without JNPG anyway).
It is supposed to be due to the dependencies.
In other words: how to remove unused skills or units, etc. wihout make the editor crash?
Because it's really long to save the map each time I remove an object before the JNPG crashes:/
Thanks for your consideration,