- Joined
- Dec 1, 2010
- Messages
- 346
Okay, so as the image shows, The model I imported has it's different variations stored within animations instead of seperate models.
How can i make the object editor use a different set of animations/variation of this model file as the default? I would like to make 3 seperate objects that can upgrade into eachother. when you increase the tier of the building
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These are the models animations. What i want to do is use all 3 tiers of the model as seperate buildings. However when i use the model in the object editor it defaults to the first animation. Can this be fixed using just the object editor and without using triggers? I don't really understand why some models are stored this way.
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