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Transparent units/buildings

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Dec 31, 2016
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Hi, I have several questions.
Is it possible to make units/buildings transparent in the object editor?
How can I use the spirit walker's model transparent state? It only shows its normal state.
And how to stop animations of unit models that I assign as buildings?
 
Last edited:
1)
  • Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
2)
The Ethereal Form ability makes the unit Ethereal, like how Bloodmage's Banish works. All Ethereal units have that transparent state.

3)
  • Animation - Change (Triggering unit)'s animation speed to 0.00% of its original speed
You need to use triggers to change the Animation Speed/Transparency of a unit.
 
No problem. And you can basically achieve the same thing by modifying the Units the moment they're created. A simple trigger like:
Events:
"A unit enters map" or "A unit finishes construction"
Conditions:
Triggering unit or Constructed structure is a Building equal to True
Actions:
"Change triggering unit's Transparecy/Animation Speed"
 
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