::How to Play::
::In the Beginning
You start out with a deck of 35 cards when you first play. as you win matches, you add cards to your collection. I plan to have a deck builder set up, so you can have more than 1 deck to be able to load (maximum probably 6). You start out with 1 card in your hand, and can mulligan for another but you will be unable to play cards on your first turn. Every turn your maximum hand size is increased by 1 to a maximum of 6. If you chose to mulligan, your hand size won't increase until your third turn, and no matter what not on your first turn. The game is still in development, and nothing is set as something that will definitely go in, so I am open to any suggestions and criticism!
::Getting the Mana
In your starter deck you have 15 Essence cards. Playing an Essence card will give you +3 Essence, and you can play up to two of them during each turn. Also, each turn grants you +1 Essence Points. You don't lose essences in between turns. Gold is also a resource that is also used, except you get +1 for each unit you kill rather than playing an actual card.
::Obtaining Cards
After winning/losing a match, 8 cards will be placed down on the table from the data base. The winner picks 2 first, the loser picks 2 and then the winner picks 1 more. Another thing is the very rare foil cards that only are from Rare and Legendary cards. These show up every once in a while, and are great prizes to have! Here is an example:
::Winning the Game
Games are won by skill, among other things. A player has two things to keep track of: Morale and Victory Points. Morale starts at 5 for both players, and when it reaches 0 your opponent gains 5 Victory Points each turn until your Morale goes above 0. Victory Points start at 0 and are given by certain cards, Morale and attacking your opponent. One more point of what would normally be damage is now a Victory Point. Reaching 30 will win the game for you.
::Types of Cards
There are 8 card types: Monster, Hero, Enchantment, Spell, Duty, Order and Equipment, Warmachine.
NOTE: You can play cards only during your turn outside of combat UNLESS the card has Spontaneous.
::Side Notes::
> You don't have to worry about having lands just lying around.
> You don't have to lose units to play units.
> The cards are simpler than "3500 Attack" and "4000 Defense"
> You don't have a life total.
> You can have up to 6 units in play and 6 cards in your hand.
> You draw cards until you have 6 each turn.
> Bonuses like +1/+1 last until the unit dies.
[rainbow]CARD COUNT: 38/187[/rainbow]
::In the Beginning
You start out with a deck of 35 cards when you first play. as you win matches, you add cards to your collection. I plan to have a deck builder set up, so you can have more than 1 deck to be able to load (maximum probably 6). You start out with 1 card in your hand, and can mulligan for another but you will be unable to play cards on your first turn. Every turn your maximum hand size is increased by 1 to a maximum of 6. If you chose to mulligan, your hand size won't increase until your third turn, and no matter what not on your first turn. The game is still in development, and nothing is set as something that will definitely go in, so I am open to any suggestions and criticism!
::Getting the Mana
In your starter deck you have 15 Essence cards. Playing an Essence card will give you +3 Essence, and you can play up to two of them during each turn. Also, each turn grants you +1 Essence Points. You don't lose essences in between turns. Gold is also a resource that is also used, except you get +1 for each unit you kill rather than playing an actual card.
::Obtaining Cards
After winning/losing a match, 8 cards will be placed down on the table from the data base. The winner picks 2 first, the loser picks 2 and then the winner picks 1 more. Another thing is the very rare foil cards that only are from Rare and Legendary cards. These show up every once in a while, and are great prizes to have! Here is an example:
::Winning the Game
Games are won by skill, among other things. A player has two things to keep track of: Morale and Victory Points. Morale starts at 5 for both players, and when it reaches 0 your opponent gains 5 Victory Points each turn until your Morale goes above 0. Victory Points start at 0 and are given by certain cards, Morale and attacking your opponent. One more point of what would normally be damage is now a Victory Point. Reaching 30 will win the game for you.
::Types of Cards
There are 8 card types: Monster, Hero, Enchantment, Spell, Duty, Order and Equipment, Warmachine.
NOTE: You can play cards only during your turn outside of combat UNLESS the card has Spontaneous.
Monster - Monsters are your primary source of winning in most decks. they deal damage and give you Morale (and of course Victory Points)
Hero - A Hero is a special sort of Monster that you can only (normally) have 1 of that card type in play at a time. They bring powerful effects to the table and some can change the course of the game.
Warmachine - A Warmachine is a construct of metal and magic. Not necessarily a unit holding a lot of attack damage, or any at all, it can still be attacked and provides any type of help you may want.
Enchantment - An enchantment is imprinted on a unit after it is played. Although Enchantments do very powerful passive effects, when the imprinted unit dies the Enchantment is lost.
Spell - Spells are influential to the course of the battle. If you have a 1/2 and your opponent has a 2/3. If you cast a spell to give your 1/2 +2/+2 then you can kill your opponent's 2/3!
Duties - Duties are special cards. They don't actually come into play but affect the play area outside the game. When the Duty's owner plays another, the old one is discarded and the new one comes in.
Orders - Gold costing spells that require you to have a certain type of duty in play to cast them. Example: I have a Duty with the subtype Military, I cannot play an order with the subtype Economic, but can play orders with Military.
Equipment - They become attached to a unit and start affecting it (and possibly others) immediately. Usually giving bonus strength and stamina, they also can grant another effect(s).
::Side Notes::
> You don't have to worry about having lands just lying around.
> You don't have to lose units to play units.
> The cards are simpler than "3500 Attack" and "4000 Defense"
> You don't have a life total.
> You can have up to 6 units in play and 6 cards in your hand.
> You draw cards until you have 6 each turn.
> Bonuses like +1/+1 last until the unit dies.
- Add how to Deckbuild.
[rainbow]CARD COUNT: 38/187[/rainbow]
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