- Joined
- Jul 12, 2011
- Messages
- 1,371
Hey people!
I got 2 triggers which action is to spawn random blood effects when a unit dies.
It aint working however.
The blood is dummy units located at an isolated place in the map and when the map starts they get added to a unit group.
I got 2 triggers which action is to spawn random blood effects when a unit dies.
It aint working however.
The blood is dummy units located at an isolated place in the map and when the map starts they get added to a unit group.
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Blood Initialization
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Events
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Map initialization
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in Region 000 <gen>) and do (Actions)
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Loop - Actions
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Unit Group - Add (Picked unit) to BloodUnits
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Dies Gore
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Events
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Unit - A unit Dies
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Conditions
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Actions
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Unit - Create 1 (Unit-type of (Random unit from BloodUnits)) for Neutral Passive at (Random point in (Region centered at (Position of (Triggering unit)) with size (150.00, 150.00))) facing (Random angle) degrees
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Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 (Unit-type of (Random unit from BloodUnits)) for Neutral Passive at (Random point in (Region centered at (Position of (Triggering unit)) with size (150.00, 150.00))) facing (Random angle) degrees
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Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
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Unit - Create 1 (Unit-type of (Random unit from BloodUnits)) for Neutral Passive at (Random point in (Region centered at (Position of (Triggering unit)) with size (150.00, 150.00))) facing (Random angle) degrees
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Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
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