Not sure if it leaks or not?
hey, i want to use this system in my map: http://www.hiveworkshop.com/forums/...-138658/?prev=search=raise%20dead&d=list&r=20
i don't care about the raise dead spell.
i'm after the respawn system and i'm afraid that it would leak or cause any oher errors.
i'm planning to create an rpg map and want the enemys to respawn, could this system cause any errors when it respawned to many units? i mean you could propably spend 4 hours on the map just killing enemys and i'm afraid that it could crash the game? i don't know that much about leaks so just want to minimize errors where i can
also i'm bothered that the system has a maximum number of units it can detect on initializing for respawn (lets say there is a maximum for an array of 8192) would it crash the map if there is 1 more unit on the map?
hey, i want to use this system in my map: http://www.hiveworkshop.com/forums/...-138658/?prev=search=raise%20dead&d=list&r=20
i don't care about the raise dead spell.
i'm after the respawn system and i'm afraid that it would leak or cause any oher errors.
i'm planning to create an rpg map and want the enemys to respawn, could this system cause any errors when it respawned to many units? i mean you could propably spend 4 hours on the map just killing enemys and i'm afraid that it could crash the game? i don't know that much about leaks so just want to minimize errors where i can
also i'm bothered that the system has a maximum number of units it can detect on initializing for respawn (lets say there is a maximum for an array of 8192) would it crash the map if there is 1 more unit on the map?
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