- Joined
- Feb 5, 2009
- Messages
- 4,670
Hello fellow Hivers. I would like to post about my project that I am doing in collaboration with @SgtWinter, the Non WC Mod.
This project is a concept inspired by lots of RTS games that we think are cool, with an emphasis on the gameplay capturing the more enjoyable fantasy tropes. There is an intention on doing many races for this project, but for now there is a focus on four starting factions - Humans, Orcs, Undead and Wood Elves. The gameplay is being designed with melee maps in mind, with the goal of being able to port this mod to any melee map we desire.
The Humans
Chivalrous defenders of the weak, the Human faction is themed around knights, kings and nobility. Designed with varying strategies available to them, their gameplay is centered around versatility, allowing them to be adaptable to many opposing strategies - as they need to be should they wish to survive the threats they are forced up against.
The Orcs
Aggressive warmongers and pillagers, the Orc tribes follow the will of their Chieftain. With their economic capabilities being stunted, their emphasis is on an aggressive playstyle using a host of various creatures within their ranks from Goblins to Ogres, and Trolls to Red Dragons.
The Undead
Considered a myth by the general populace, the Necromantic Kingdoms remain a hidden blight upon the world. Raising hordes of the dead and using dark magics to garner alliances with creatures of the night, the Undead strive to win wars through attrition.
The Wood Elves
Emerging from the densely forested woodlands they have migrated within for centuries, the Wood Elves ready their bows to defend their natural habitats. Residing atop migratory trees, these mysterious beings shun the ways of colonization in favor of a nomadic lifestyle, using their mobility to ambush any who would harm their way of life.
This project is a concept inspired by lots of RTS games that we think are cool, with an emphasis on the gameplay capturing the more enjoyable fantasy tropes. There is an intention on doing many races for this project, but for now there is a focus on four starting factions - Humans, Orcs, Undead and Wood Elves. The gameplay is being designed with melee maps in mind, with the goal of being able to port this mod to any melee map we desire.
The Humans
Chivalrous defenders of the weak, the Human faction is themed around knights, kings and nobility. Designed with varying strategies available to them, their gameplay is centered around versatility, allowing them to be adaptable to many opposing strategies - as they need to be should they wish to survive the threats they are forced up against.
The Orcs
Aggressive warmongers and pillagers, the Orc tribes follow the will of their Chieftain. With their economic capabilities being stunted, their emphasis is on an aggressive playstyle using a host of various creatures within their ranks from Goblins to Ogres, and Trolls to Red Dragons.
The Undead
Considered a myth by the general populace, the Necromantic Kingdoms remain a hidden blight upon the world. Raising hordes of the dead and using dark magics to garner alliances with creatures of the night, the Undead strive to win wars through attrition.
The Wood Elves
Emerging from the densely forested woodlands they have migrated within for centuries, the Wood Elves ready their bows to defend their natural habitats. Residing atop migratory trees, these mysterious beings shun the ways of colonization in favor of a nomadic lifestyle, using their mobility to ambush any who would harm their way of life.