Sorry if this is a stupid question but is it possible to make an unit not-selectable in game?
spjuver spjuver Level 1 Joined Sep 24, 2007 Messages 3 Feb 24, 2008 #1 Sorry if this is a stupid question but is it possible to make an unit not-selectable in game?
NhazUl NhazUl Level 17 Joined Aug 13, 2007 Messages 1,588 Resources: 10 Resources Models 9 Maps 1 Feb 24, 2008 #2 The question is not stupid. Yes, you can, by adding the Locust ability to the unit.
Vengence Vengence Level 2 Joined Feb 24, 2008 Messages 17 Feb 24, 2008 #3 Here! I think this will work for a code: Unselect Events Player - Player 1 (Red) types a chat message containing -deslect as An exact match Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) (Player 1 (Red) slot status) Equal to Is playing Actions Selection - Remove (Triggering unit) from selection for Player 1 (Red) you can make it any key you want (as long as its an arrow key) or even make it a chat command like this: Unselect Events Player - Player 1 (Red) types a chat message containing -deslect as An exact match Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) (Player 1 (Red) slot status) Equal to Is playing Actions Selection - Remove (Triggering unit) from selection for Player 1 (Red) I think this may work.. the action might need to be fiddled with tho! Well good luck! Had to edit.. mismatched Last edited: Feb 24, 2008
Here! I think this will work for a code: Unselect Events Player - Player 1 (Red) types a chat message containing -deslect as An exact match Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) (Player 1 (Red) slot status) Equal to Is playing Actions Selection - Remove (Triggering unit) from selection for Player 1 (Red) you can make it any key you want (as long as its an arrow key) or even make it a chat command like this: Unselect Events Player - Player 1 (Red) types a chat message containing -deslect as An exact match Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) (Player 1 (Red) slot status) Equal to Is playing Actions Selection - Remove (Triggering unit) from selection for Player 1 (Red) I think this may work.. the action might need to be fiddled with tho! Well good luck! Had to edit.. mismatched