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[General] non-rotating unit

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Mar 13, 2012
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Has the unit to be actually looking in one fixed direction (for casting or attacking) or is it enough if the unit appears to look in one direction?

Actually looking in one direction:
I can only think of disabling turning and maybe setting animation speed to 0 and trigger the movement.

Only appear to look in one direction:
A nice solution is to edit the model and use billboarding for the required fixed axis.
 

Dr Super Good

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Disable turning by making it's Animation speed to 0%-> Actually looking in one direction
Since animation state is discarded/not processed when a model is not in view this could bug if the player is not looking at it when it gets set up. Or at least I think it would (maybe it does not, but generally animation stuff is not that reliable).
 
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