- Joined
- Aug 31, 2009
- Messages
- 776
So my friend and I have been making a map for about 5 years on and off.
We created a bunch of systems (Knockbacks, Projectiles, Damage over Time, Event Handlers for attacks / spells etc.) that we basically coded ourselves, and we decided to just put all them to use and push them to their extreme limits and make a pile of custom spells.
Then we decided to make 2 armies with spawning units attack one another and use all these spells we'd created.
After about 5 years, we've made a pretty incredible spectator game at this point. We called it "the Endless AOS" as it's like a Dota type game but it can never actually finish as the armies sizes and the towers etc. are all so numerous it's unlikely for any team to actually win (though in some of our tests, a team can actually win after about 3 hours).
Now, the only reason we made this was for our own entertainment. We get a lot of enjoyment out of just watching our creations fight one another endlessly.
Thing is, would anyone else be interested? What we're aiming for here, is to perhaps add in some kind of "Spectator Game" features (like I dunno, betting, achievements for seeing super rare events). The idea is that you only watch, and you're not actually playing at all. The only thing we'd let the players do perhaps is influence some of the random unit spawning every now and then - though we currently haven't implemented any kind of interactivity at all.
To give you some scope, this map has over 200 unique custom spells, about 100 unique custom units, and about 1MB of trigger coding to support it all. Not only that, we coded it all in GUI entirely, even though some of the spells really are incredibly outlandish and unusual. When the armies kill enemies, they gain points and those points are spent automatically to summon stronger units. There's currently about 30 unique special units organised into 2 tiers. There's also a neutral hostile faction that fights against both armies in the center, and they have a series of special units. All units display tooltips of their abilities when you click on them, so you can see what they're doing. All the spells in the map are of course MUI, and we're happy to share the coding for any of the spells if you see something you like and want to implement it into your map.
In order to see "Everything" (all custom units, all custom spells, all events, neutral special units etc.) in a single game, you'd have to watch the map for about 8 hours straight.
If anyone's interested in seeing it, let me know and I'll post a "sample" version of it here.
EDIT: On second thought, this might be better put in the "Map Development" forum, as we already have a working base. If any mod also thinks so, please go ahead and shift it over there.
We created a bunch of systems (Knockbacks, Projectiles, Damage over Time, Event Handlers for attacks / spells etc.) that we basically coded ourselves, and we decided to just put all them to use and push them to their extreme limits and make a pile of custom spells.
Then we decided to make 2 armies with spawning units attack one another and use all these spells we'd created.
After about 5 years, we've made a pretty incredible spectator game at this point. We called it "the Endless AOS" as it's like a Dota type game but it can never actually finish as the armies sizes and the towers etc. are all so numerous it's unlikely for any team to actually win (though in some of our tests, a team can actually win after about 3 hours).
Now, the only reason we made this was for our own entertainment. We get a lot of enjoyment out of just watching our creations fight one another endlessly.
Thing is, would anyone else be interested? What we're aiming for here, is to perhaps add in some kind of "Spectator Game" features (like I dunno, betting, achievements for seeing super rare events). The idea is that you only watch, and you're not actually playing at all. The only thing we'd let the players do perhaps is influence some of the random unit spawning every now and then - though we currently haven't implemented any kind of interactivity at all.
To give you some scope, this map has over 200 unique custom spells, about 100 unique custom units, and about 1MB of trigger coding to support it all. Not only that, we coded it all in GUI entirely, even though some of the spells really are incredibly outlandish and unusual. When the armies kill enemies, they gain points and those points are spent automatically to summon stronger units. There's currently about 30 unique special units organised into 2 tiers. There's also a neutral hostile faction that fights against both armies in the center, and they have a series of special units. All units display tooltips of their abilities when you click on them, so you can see what they're doing. All the spells in the map are of course MUI, and we're happy to share the coding for any of the spells if you see something you like and want to implement it into your map.
In order to see "Everything" (all custom units, all custom spells, all events, neutral special units etc.) in a single game, you'd have to watch the map for about 8 hours straight.
If anyone's interested in seeing it, let me know and I'll post a "sample" version of it here.
EDIT: On second thought, this might be better put in the "Map Development" forum, as we already have a working base. If any mod also thinks so, please go ahead and shift it over there.
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