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Non-Homing Weapon Attack; Dodgeable Attacks?

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Level 6
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Sep 19, 2005
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Hey, I'm sure it's something really simple but so far haven't been able to figure it out. How do I make units have an attack like the mortars in Wc3, where they launch the missile attack, yet the missiles can be dodged? I tried messing with the effects and the weapons impact point but that just made the attack not work.
 

Dr Super Good

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Level 64
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Jan 18, 2005
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You change the effect structre of the weapon so instead of referencing a target unit, it references a target point. The splash is then done by choosing all the units in the target point. Remember weapons run chains of effects, they do not run attacks like in WC3.
 
Level 5
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Jun 13, 2008
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More in this vein, in wc3 non guided projectiles aimed in front of units they were targeted at, I have working non homing projectiles, but unfortunately they aim directly at the unit without taking into account its movement. How is it possible to make the projectiles target take into account the target unit's movement?
 
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