Sorry....I can really give you the REP if you want to =) Just help me to solve those stupid problems.........
If you wish to help me,thank you!!=)!!
I will make a avatar [WORD ANIMATION] for you if you wish to!!=)
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Flame Strike
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Actions
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Set Target_Ability = (Target point of ability being cast)
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Set Special_Inter = (Special_Inter + 1)
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Set Picked_Point = (Position of (Picked unit))
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Set Unit_Group = (Units within 250.00 of Target_Ability matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A ground unit) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True))))
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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Special Effect - Create a special effect at Picked_Point using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Set Special_Effect[Special_Inter] = (Last created special effect)
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Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 250.00 at Target_Ability, dealing 0.00 damage of attack type Hero and damage type Normal
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 200.00)
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Custom script: call DestroyGroup (udg_Unit_Group)
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Custom script: call RemoveLocation (udg_Target_Ability)
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Custom script: call RemoveLocation (udg_Picked_Point)
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Replenish
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Actions
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Set Position_Caster = (Position of (Casting unit))
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Set Picked_Point = (Position of (Picked unit))
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Set Target_Ability = (Target point of ability being cast)
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Set Special_Inter = (Special_Inter + 1)
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Set Position_Caster_Dmg = (Region centered at Position_Caster with size (500.00, 500.00))
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Set Replenish = (Units in Position_Caster_Dmg matching ((Booleans_Ally Equal to True) and (Booleans_Alive Equal to True)))
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Unit Group - Pick every unit in Replenish and do (Actions)
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Loop - Actions
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Special Effect - Create a special effect at Picked_Point using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Set Special_Effect[Special_Inter] = (Last created special effect)
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 200.00)
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Custom script: call DestroyGroup (udg_Replenish)
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Custom script: call RemoveLocation (udg_Position_Caster)
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Custom script: call RemoveRect (udg_Position_Caster_Dmg)
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Trigger - Run Spell Effect Buffer <gen> (ignoring conditions)
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Corpse Explosion
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Actions
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Set Position_Caster = (Position of (Casting unit))
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Set Picked_Point = (Position of (Picked unit))
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Set Target_Ability = (Target point of ability being cast)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Interger_Copy_1 Equal to 50
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Then - Actions
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Set Interger_Copy_1 = 0
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Else - Actions
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Set Interger_Copy_1 = (Interger_Copy_1 + 1)
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Set Unit_Group = (Units within 500.00 of Position_Caster matching (((Matching unit) is dead) Equal to True))
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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Unit - Create 1 Kaboom for (Owner of (Casting unit)) at Picked_Point facing Default building facing degrees
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Unit - Remove (Picked unit) from the game
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Set Unit_Type = Kaboom
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Custom script: call DestroyGroup (udg_Unit_Group)
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Set Unit_Group = (Units of type Unit_Type)
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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Unit Group - Add (Picked unit) to dUMMY_Group[Interger_Copy_1]
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Unit - Add a 1.00 second Animate Dead expiration timer to (Picked unit)
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Custom script: call DestroyGroup (udg_Unit_Group)
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Custom script: call DestroyGroup (udg_Unit_Group)
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Set Unit_Group = (Units within 250.00 of Picked_Point matching ((Booleans_Enemy Equal to True) and ((Booleans_Alive Equal to True) and (((Matching unit) is A flying unit) Equal to False))))
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 250.00)
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Custom script: call DestroyGroup (udg_Unit_Group)
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Custom script: call RemoveLocation (udg_Picked_Point)
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Monsoon
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Actions
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Set Target_Ability = (Target point of ability being cast)
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Set Picked_Destructibles = (Position of (Picked destructible))
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Unit - Create 1 Lighting bolt BIG for (Owner of (Casting unit)) at Target_Ability facing Default building facing degrees
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Unit - Add a 0.30 second Animate Dead expiration timer to (Last created unit)
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Wait 0.30 seconds
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Set Target_Ability = (Target point of ability being cast)
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Set Unit_Type = Lighting bolt Small
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Destructible - Pick every destructible within 300.00 of Target_Ability and do (Actions)
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Loop - Actions
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Unit - Create 1 Lighting bolt Small for (Owner of (Casting unit)) at Picked_Destructibles facing Default building facing degrees
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Unit - Add a 0.30 second Animate Dead expiration timer to (Picked unit)
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Destructible - Kill (Picked destructible)
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Custom script: call RemoveLocation (udg_Target_Ability)
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Summon Trees
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Actions
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Set Target_Ability = (Target point of ability being cast)
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Set Position_Caster_Dmg = (Region centered at Target_Ability with size (300.00, 300.00))
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Destructible - Create a Summer Tree Wall at (Random point in Position_Caster_Dmg) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Create a Summer Tree Wall at (Random point in Position_Caster_Dmg) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Create a Summer Tree Wall at (Random point in Position_Caster_Dmg) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Create a Summer Tree Wall at (Random point in Position_Caster_Dmg) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Create a Summer Tree Wall at (Random point in Position_Caster_Dmg) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Create a Summer Tree Wall at (Random point in Position_Caster_Dmg) facing (Random angle) with scale 1.00 and variation 0
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Custom script: call RemoveLocation (udg_Target_Ability)
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Custom script: call RemoveLocation (udg_Target_Ability)
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Custom script: call RemoveRect (udg_Position_Caster_Dmg)
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If you wish to help me,thank you!!=)!!
I will make a avatar [WORD ANIMATION] for you if you wish to!!=)