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No model textures

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Aug 18, 2009
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Blizzard's trees use a replaceable texture path. Destructables in object editor have an option to overwrite this path with a final texture. Doodads do not. But from that alone, it should not say that it could not load the model. Have you set variations > 1? Then it appends the number to the model path you have set for each variation.
 
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