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[Trigger] Niiiiiiight time, DAY TIME!

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Level 7
Joined
Jul 9, 2012
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159
Hello!
Is there a way to turn the custom script off after you have enabled it in the map?
  • Custom Script: call SetDayNightModels("","")
I want to make a map where the characters walk shortly into a cavern where this effect is on, but not to make it permenant :)

Thanks!
 
Level 12
Joined
Feb 22, 2010
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1,115
We need to see your map to give correct answer, but this might do it for you.

  • Custom script: call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
This custom script turns lights on.
 
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