- Joined
- Jul 9, 2012
- Messages
- 159
Hello again
I have yet other issues with this annoying trigger!
The trigger is supposed to check whether a player's ingame-camera is within a region (the region is called "Realm of Madness"), and then set make all surroundings dark by call SetDayNightModels("","").
Here is my messy trigger:
The first one is that the trigger keeps triggering the action
My second problem is that I haven't found the proper action to turn
It's a rather confusing question I have made. I hope you all get it, or just ask otherwise, and I will try to explain it in another way! Thank you!
I have yet other issues with this annoying trigger!
The trigger is supposed to check whether a player's ingame-camera is within a region (the region is called "Realm of Madness"), and then set make all surroundings dark by call SetDayNightModels("","").
Here is my messy trigger:
-
DayNight Models
-
Events
- Time - Every 0.50 seconds of game time
- Conditions
-
Actions
- Player Group - Remove all players from NetherCheckPG
- Set NetherBooleanPG = (All players controlled by a User player)
- Set NetherPlayerInteger = (Number of players in NetherBooleanPG)
-
For each (Integer NetherPlayerIndex) from 1 to NetherPlayerInteger, do (Actions)
-
Loop - Actions
- Set NetherPlayer[NetherPlayerIndex] = (Random player from (All players matching ((((Matching player) is in NetherBooleanPG) Equal to True) and (((Matching player) is in NetherCheckPG) Equal to False))))
- Player Group - Add NetherPlayer[NetherPlayerIndex] to NetherCheckPG
- Custom script: if GetLocalPlayer() == udg_NetherPlayer[udg_NetherPlayerIndex] then
- Set CameraPoint[NetherPlayerIndex] = (Target of current camera view)
- Custom script: endif
- Set NetherPlayerGroup[NetherPlayerIndex] = (All players matching ((Realm of Madness <gen> contains CameraPoint[NetherPlayerIndex]) Equal to True))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (NetherPlayer[NetherPlayerIndex] is in NetherPlayerGroup[NetherPlayerIndex]) Equal to True
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- NetherBoolean[(Player number of NetherPlayer[NetherPlayerIndex])] Equal to False
-
Then - Actions
- Game - Display to NetherPlayerGroup[NetherPlayerIndex] the text: Realm of Madness
- Set NetherBoolean[(Player number of NetherPlayer[NetherPlayerIndex])] = True
- Custom script: if GetLocalPlayer() == udg_NetherPlayer[udg_NetherPlayerIndex] then
- Custom script: call SetDayNightModels("","")
- Custom script: endif
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- NetherBoolean[(Player number of NetherPlayer[NetherPlayerIndex])] Equal to True
-
Then - Actions
- Game - Display to NetherPlayerGroup[NetherPlayerIndex] the text: Icecrown
- Set NetherBoolean[(Player number of NetherPlayer[NetherPlayerIndex])] = False
- Custom script: if GetLocalPlayer() == udg_NetherPlayer[udg_NetherPlayerIndex] then
- Custom script: call SetDayNightModels("","")
- Custom script: endif
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Custom script: call DestroyForce(udg_NetherPlayerGroup[udg_NetherPlayerIndex])
-
Loop - Actions
- Custom script: call DestroyForce(udg_NetherBooleanPG)
-
Events
The first one is that the trigger keeps triggering the action
- Game - Display to NetherPlayerGroup[NetherPlayerIndex] the text: Realm of Madness
- Game - Display to NetherPlayerGroup[NetherPlayerIndex] the text: Icecrown
My second problem is that I haven't found the proper action to turn
- Custom script: call SetDayNightModels("","")
It's a rather confusing question I have made. I hope you all get it, or just ask otherwise, and I will try to explain it in another way! Thank you!