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Night Spell

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Level 12
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Nov 5, 2007
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730
Ok this one is pretty simple...I want to make an aura spell that only works at night,like the Night Stalker from DoTA's speed increase.I made a dummy spell that doesnt give any bonuses,and a speed bonus spell that works during the night.Now i dont know which triggers i should use to make the spells replace properly when the time shifts.Please help!
 
Level 21
Joined
Aug 21, 2005
Messages
3,699
Make the speed bonus spell (endurance aura??) have 2 levels, 1 having no speed bonus at all. Then make a trigger like this:
  • Speed Bonus
  • Events
    • Game - in-game time becomes 6 hours
  • Actions
    • Unit - Set level of "SpeedBonusSpell" on unit to 1
  • Speed Bonus activation
  • events
    • Game - In-game time becomes 18.00 hours
  • Actions
    • Unit - Set level of SpeedBonusSpell on unit to (level of Dummy spell + 1)
 

TKF

TKF

Level 19
Joined
Nov 29, 2006
Messages
1,266
Clone a hero ability that doesn't appear, and use a trigger to add a unit type aura ability when you learn lv1 and level when you increase the levels.


What if you make it 4 levels (if the ability have 4 levels that is), the 4 first levels contains 0 value/empty, and the levels after 4 contains real values. This is only used to identify the aura level. Using 4+/- switch on triggers.
 
Level 8
Joined
Dec 16, 2007
Messages
252
There's also great threads on TheHelper.net.

The thread is on: http://www.thehelper.net/forums/showthread.php?t=63252&highlight=Night+Balanar+Dota&page=2




I posted his code down here:

(I didn't make it and I don't know if it work, you can look for yourself and see if it WOULD work)

Header:

JASS:
function Day takes nothing returns integer
  return 'A000' 
endfunction 

function Night takes nothing returns integer
  return 'A001' 
endfunction 

function Night_Abil takes nothing returns boolean
  return ( GetUnitAbilityLevelSwapped('A001', GetTriggerUnit()) > 0 ) 
endfunction 

function Day_Abil takes nothing returns boolean
  return ( GetUnitAbilityLevelSwapped('A000', GetTriggerUnit()) > 0 )
endfunction

function Invis takes nothing returns integer
  return 'A002'
endfunction

//================================================================

Check Night

JASS:
function CheckNight takes nothing returns boolean
    return GetBooleanOr( Day_Abil(), Night_Abil() )
endfunction

function Night_Action takes nothing returns nothing
    local unit Hunter GetTriggerUnit()
    call UnitRemoveAbilityBJ( Day(), Hunter )
    call UnitAddAbilityBJ( Night(), Hunter )
    set Hunter = null
endfunction



//===========================================================================
function InitTrig_Hunter_at_Night takes nothing returns nothing
    set gg_trg_Hunter_at_Night = CreateTrigger(  )
    call TriggerAddCondition( gg_trg_Hunter_at_Night, Condition( function CheckNight  ) )
    call TriggerRegisterGameStateEventTimeOfDay( gg_trg_Hunter_at_Night, GREATER_THAN_OR_EQUAL, 18.00 )
    call TriggerRegisterGameStateEventTimeOfDay( gg_trg_Hunter_at_Night, LESS_THAN_OR_EQUAL, 6.00 )
    call TriggerAddAction( gg_trg_Hunter_at_Night, function Night_Action )
endfunction


CheckDay
JASS:
function CheckDay takes nothing returns boolean
    return GetBooleanOr( Day_Abil(), Night_Abil() )
endfunction

function Day_Action takes nothing returns nothing
    local unit Hunter GetTriggerUnit()
    call UnitRemoveAbilityBJ( Night(), Hunter )
    call UnitAddAbilityBJ( Day(), Hunter )
    set Hunter = null
endfunction



//===========================================================================
function InitTrig_Hunter_at_Night_Day takes nothing returns nothing
    set gg_trg_Hunter_at_Night_Day = CreateTrigger(  )
    call TriggerAddCondition( gg_trg_Hunter_at_Night_Day, Condition( function CheckDay  ) )
    call TriggerRegisterGameStateEventTimeOfDay( gg_trg_Hunter_at_Night_Day, LESS_THAN_OR_EQUAL, 18.00 )
    call TriggerRegisterGameStateEventTimeOfDay( gg_trg_Hunter_at_Night_Day, GREATER_THAN_OR_EQUAL, 6.00 )
    call TriggerAddAction( gg_trg_Hunter_at_Night_Day, function Day_Action )
endfunction
 
Level 12
Joined
Nov 5, 2007
Messages
730
I cant do that,cause the spell is a hero spell...then it would have 2 times more levels than i wanted to,and i dont want that...Anyways,i found a somewhat simple way to do this,so its ok,thanks anyway :)
 
Level 12
Joined
Nov 5, 2007
Messages
730
The Hero gains increased attack and movement speeds at night.Multiple levels.During the day,the speeds go back to normal.

But i already made the spell a couple of days ago.Can a mod please close this thread so that people dont waste time trying to help with a solved problem?
 
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