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NextGen Sheep Tag

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Level 27
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Map made from scratch by The_Wand_Mirror

This is not somekind stupid sheep tag edit.

Credits
Adam @ dafont.com - Happy Killer font
Tennis - JASS Code for finding host.

Wrecked_darknes for testing
FeyenoordFanA for testing
NLeurofigtherNL for testing
The Game
The game is simple like in every Sheep Tag you will have a team of wolves and a team of sheep, there will be six of them on both sides.

For those not familiar with sheep tag, the sheep will use their building ability to build farms to avoid getting caught by the wolves. The sheeps being able to build these small blocking objects allows them to do all kinds of building combo's, in this version sheeps can use lumber to increase their cap (food) of building farms (Default at 50).

Points for the sheep will be obtained by rescueing their fallen comrades, in this version the sheep will have to rush to the northeast or southwest of the map to activate a circle that opens the gate to the rescueing area for 60 seconds. For rescueing a friend the player will also receive a certain amount of lumber!

Points for the wolves are obtained by killing sheep, they will also receive 50% experience and some gold. Also by destroying farms wolves will be able to receive gold and experience but only a very small amount, they cannot receive points by doing so.

The team that has the most points after 30 minutes wins.
What is the difference?
- Half-time

Probably the biggest difference with other sheep tag maps (Never seen one with something similar like this)

When the wolves have captured all sheep they will be awarded with 25 points for their entire team, team scores will be displayed and the game paused. After a short period of time the Half-time will kick in. Sheeps will be turned into wolves and the wolves will now be sheep, the game begins again!

This feature enables both teams to play as sheep, as that seemed to be an issue with players not willing to be wolves. (Wolves are pretty strong in this map btw!)


- Difficulty

The wolves have an easier time capturing the sheep, in all other sheep tag maps the sheep were rather imba and people would not like it to be wolf. In this map it's actually much more fun to be a wolf because the sheeps cannot hide, they are pinged on the minimap every 3 seconds and wolves can also attack trees so they won't get in they're way.

Wolves also have many destructive abilities and nasty ones, can buy item rewards to help them win etc.

- Quality

I guess the quality of this sheep tag is better than those others made, no offense towards all those creators but it's just that most sheep tag maps were very old and not compatible with TFT (Not that it matters). Most of the time things were done very fast and roughly although the gameplay itself was nice.
Version
Version 1.2d

- Map boundaries changed to 128x128.
- Changed tileset to ashenvale.
- Worked on the terrain.
- Fixed some terrain glitches.
- Trees now have 25 hitpoints instead of 150.
- Trees will now regrow after every round.
- The gate will now open for 45 seconds. (Use teamwork!)
- All four gates are now invulnerable.
- Wisps move very slow now.

Version 1.1d

- Custom trees didn't appear to work, resseted to default.
- Removed all doodads and replaced only trees and some minor debris
- Totally deleted the model not reconsidering to use it again.
- As you can see the filesize it lots smaller now.

Version 1.1c

- Edited abilities.
- Replaced trees with a custom model.
- Edited some items.
- Made the rescue point for sheep unbuildable.
- Some more pathing blockers here and there.
- Fixed some hints.

Version 1.0c

- Added pathing blockers near rocks on many places where sheep could be wihout getting caught.
- Fixed a lame place where sheep could teleport so they couldn't get caught.
- Replaced the preview image for what i think a nicer one.

Version 1.0b

- Sheep are now pinged every 3 seconds for 1 second.
- The rescue point for sheep now has four entrances.
- The doors opening time has been increased to 80 seconds.
- Trees now have 75 hitpoints instead of 150.
Misc
Any bugs (Other issues) found or anything please tell me and i will look into them and try to fix them!

NOTE - This map is open source! Simply because i don't know which security program to use and it would probably not be compatible with Windows Vista. I hope this does not turn out again to be a total mistake because of thousand other sheep tag copies and trash maps wandering around on epicwar.com!

If it turns out to be then i will just get some protection on it.

There will offcourse be more versions with added content.

That's about all i have to tell about this.
Download
 

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Last edited:
Level 13
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May 11, 2008
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half way part sounds cool...i'll have to look at your map to see how to do that. for my map since it's 3v9 if i did that it would be quarter time, heh heh. of course my map's start is so complicated...even just restarting the game should be hard for me to implement, swapping players around...yikes.
 
Level 27
Joined
Sep 24, 2006
Messages
4,981
half way part sounds cool...i'll have to look at your map to see how to do that. for my map since it's 3v9 if i did that it would be quarter time, heh heh. of course my map's start is so complicated...even just restarting the game should be hard for me to implement, swapping players around...yikes.

Wouldn't it also a bit cheap to implant that idea if it actually came from me? =p

Btw,

upcoming is Version 1.1c

Going to customize some stuff.

EDIT: UPDATED
 
Last edited:
The_wand_mirror:

For the terrain:
Remove cliffs, place doodads instead and rise it with the ground rising tool.
Make something where you can kill the trees later.
While ingame remake (if you have that) you can simply rescurrent those trees.

Also use better tile variations and try to add something special to the map, maybe neutral enemy wolves that have an AI and all are the sheeps, something like that.
 
Level 13
Joined
May 11, 2008
Messages
1,198
don't listen to anything Super-Sheep says, he's an idiot. he once kept bothering me about the terrain on my melee map that i was working on one time and the stuff he said after awhile was just pure nonsense. anyway, i'm going to go ahead and host the map and i shouldn't have a problem getting full house since i got autorefresh...

ok apparently it's going to take some doing trying to get a proper game name...that or else i just need to host the map around 6pm heh heh. i used to have difficulty hosting my map but now it's much easier.

yeah i'm going to have to get back to you later after i've hosted it around 6pm.

ok well anyway i tested it with 2v2 and it was pretty fun. nice map man.

i'll get it tested more later on. btw i could kill the sheep very fast and then i was sheep...does the game keep swapping until the 30 minutes are up? i didn't get that far i left the game before us sheep died.
 
Last edited:
Level 27
Joined
Sep 24, 2006
Messages
4,981
don't listen to anything Super-Sheep says, he's an idiot. he once kept bothering me about the terrain on my melee map that i was working on one time and the stuff he said after awhile was just pure nonsense. anyway, i'm going to go ahead and host the map and i shouldn't have a problem getting full house since i got autorefresh...

ok apparently it's going to take some doing trying to get a proper game name...that or else i just need to host the map around 6pm heh heh. i used to have difficulty hosting my map but now it's much easier.

yeah i'm going to have to get back to you later after i've hosted it around 6pm.

ok well anyway i tested it with 2v2 and it was pretty fun. nice map man.

i'll get it tested more later on. btw i could kill the sheep very fast and then i was sheep...does the game keep swapping until the 30 minutes are up? i didn't get that far i left the game before us sheep died.

At first, yes sheep tag is kind off dead i believe.. not many people would join ever or i would have 4 people in my game (i can also host and also have autorefresh) 2 of them left rather quik. So.. i don't know what the problem is.

As for the team swapping yes, didn't you read the description on the loading screen?

teams will swap everytime all sheep have been captured, after 30 minutes the team with the most score wins.

But i have been thinking about instead of making the teams swap after each time all sheeps are dead i would add in 6 rounds from 5 minutes each. If the sheep survive the whole round they will win, and if the wolves kill all the sheep they will win causing the round to end earlier offcourse. then is the time to swap the teams!

What do you think?
 
Level 27
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Hmm, this seems like it could bring sheep tag back. if you change enough it wont be just one of those stupid edits, but I haven't played it yet. I'll host now see if people join.

hey lol. Note that is was MADE FROM SCRATCH. so it's not an edit anyway, but then again this sheep tag is different and actually the ''unique'' thing about it was meant to be the half-time feature.
 
Level 13
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let me further test the map and i'll let you know. another thing i was wondering do only wolves obtain lumber? and i'm guessing that's by killing stuff. doesn't matter either way i was just curious because i couldn't figure out how to get lumber.

oh and also i think you should make the sheep be infernals and make the wolves be demon hunters...no wait i already did that.

but seriously you should do something more original. i think sheep tag was a horrible game so people will probably assume your game is horrible, even though it's good.

but in all honesty i would prefer you make the sheep infernals and the wolves demon hunters because then it would be better than sheep tag...

even still i bet you can come up with something that is even better if you put your mind to it. i recommend just slapping the units down on the map and seeing how they look or changing the model of the units and testing it in game if you have to in order to find out what units would be best for the role of chaser and runner.

or you can just say forget it...only thing i can come up with is a bear hunting children...haha...i'm not sure how nice that is... well you could do stuff like a runaway clockwerk goblin being chased by a goblin tinker, or a firelord chasing his lava spawns...stuff like that maybe...
the main thing is now i'm starting to think that sheep and wolf really do look good together in this game...it's just i can't help but think that even though it's the best sheep tag i've ever seen ppl will think that since it's sheep tag it will suck.

MAYBE what you should do is make a sheep tag map...and add a few different modes to it!!!!

I think this idea might work...so you call the tag map something else...and the default setting may be sheep tag...and other options might be infernal chasing trent, dreadlord chasing militia, demon hunter chasing infernal or dreadlord or whatever demon you want...and then you could add on others too like maybe bear chasing child or tinker chasing clockwerk.

so basically you make the host choose the game mode and he can choose the classic sheep tag or he can do other tags...and probably all you really need to change is the units that are chasing and running, to make them be units that are simply using another set of models. oh and you'll need to change the names of course. like i saw the wolves had hero names and such. obviously if you felt like you had to take matters further the units can be changed to have different abilities and such, although that would take extra work.

in fact...i have a sneaking suspicion that i could do something like this for my map...if i wanted to...
 
Last edited:
Level 13
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May 11, 2008
Messages
1,198
that's true blooddancer i saw that half time like thing in tag your it game but that game was mega low quality. bad spelling and such. but...at any rate i think the unique style of sheep survival in this game is a little more unique than the whole half time thing.

the terrain and the blocking...it's very creative and simple. and nevertheless quite fun, but gets boring if your opponent is a newb at chasing games.

edit: oh actually i take that back! the half time thing didn't exist in that game. that game simply changed your position at the time the capture was made...or something like that... it wasn't even the kind of map that had rescuing...so i guess it would'nt've been the same...
 
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