- Joined
- May 24, 2005
- Messages
- 609
This is the place where you find news, upcoming stuff and infos on the things I'm currently working on.
Last edited:
First, a happy 2014 to all of you.
I'm very happy to see you so excited about the project - this helps me with a lot of motivation.
I think that I'll be able to release the beta this friday.
Hehe... well, ok then: I will release the map tonight, after a final playtest with friends (in about 4-6 hours from now).
You do not have to stay up. I guess the map will still be there tomorrow..
Hey folks, while the update isn't completely finished yet, I can provide you with a list of all the changes to come along with v0.90:
- Hero level will be permanently saved
- Max hero level will be set to 10
- Levelups will have a bigger impact on hero power
- Old save codes won't work any longer
- All values & modifiers for difficulties, drop chances and the score system will be updated/changed
- Weapons redesigned; weapons have different pros, cons, affect particular spells, etc.
- New armor item class; armor influences movement speed
- Rings redesign and addition of new effects
- Dropping & trading loaded items and items from presents won't be possible any longer
- Fixes a bug so that whiping between rounds sometimes didn't caused a restart
- Fixes a bug so that the game did not restart when a player left while the others were dead
- Hopefully fixes a bug that caused an extremely rare game crash in some situations
- The power of monster spells and special abilities scales with difficulties
- main bosses now drop crystals on death
I think from now it will be 1-2 more weeks.
Today or tomorrow will be fine and thankfully it will be in time for the LAN latter this week which will be nice .Sorry, things got delayed as usual; but I think that I can manage to release the update today.
Oh, i forgot to remove the circle. Currently, You do not need it for crafting at all.. Just check the knapsack