Yes, Only when alone and I'm gray.Ralle";p="6073 said:does it ONLY happen when you play alone?OverLord";p="6072 said:the -s shows 2 messeges when I play alone
Yes, Only when alone and I'm gray.Ralle";p="6073 said:does it ONLY happen when you play alone?OverLord";p="6072 said:the -s shows 2 messeges when I play alone
perflubon";p="6098 said:btw - where can I get 5.20 beta, I just fouond 5.19 on the hiveworkshop page.
I'd like to participate in the process of making this map even better (Not saying: I'd like to participate in saying what Bugs Ralle included)
Lol just found the bug:OverLord";p="6075 said:Yes, Only when alone and I'm gray.Ralle";p="6073 said:does it ONLY happen when you play alone?OverLord";p="6072 said:the -s shows 2 messeges when I play alone
Player - Player 9 (Gray) types a chat message containing -s as An exact match
Player - Player 9 (Gray) types a chat message containing -s as An exact match
Ralle";p="6107 said:Lol just found the bug:OverLord";p="6075 said:Yes, Only when alone and I'm gray.Ralle";p="6073 said:does it ONLY happen when you play alone?OverLord";p="6072 said:the -s shows 2 messeges when I play alone
Code:Player - Player 9 (Gray) types a chat message containing -s as An exact match Player - Player 9 (Gray) types a chat message containing -s as An exact match
I can't seem to find any bugs around that.Dunos";p="6164 said:I found a money bug in new 24 version. I think it only happen when sb leave game and you take control of his builder, then you dont gain money at end of rounds. Check 2 img in zip file
I fixed that one.OverLord";p="6166 said:Some hotkeys aren't working. e.g. thw Wraits Inferno.
It works. The sentinel though, didnt work..perflubon";p="6202 said:Another Hotkey that doesn't work is the imperial Guards Guardsman - should be G but nothing happens. I think even back in 3.50 this hotkey didn't work
I think, your triggers are perfectly OK, but the 'Buy Lumber' 'Unit', which you train at the tower has a gold cost of 1500 (a wild guess). This would explain that 1500 are subtracted when clicking it and additional 1500 when the lumber is actually recieved by the player.Ralle";p="6200 said:I dont think there is any problem. Watch my trigger:
and...Code:BuyLumber Events Unit - A unit owned by Player 1 (Red) Finishes training a unit Unit - A unit owned by Player 2 (Blue) Finishes training a unit Unit - A unit owned by Player 3 (Teal) Finishes training a unit Unit - A unit owned by Player 4 (Purple) Finishes training a unit Unit - A unit owned by Player 5 (Yellow) Finishes training a unit Unit - A unit owned by Player 6 (Orange) Finishes training a unit Unit - A unit owned by Player 7 (Green) Finishes training a unit Unit - A unit owned by Player 8 (Pink) Finishes training a unit Unit - A unit owned by Player 9 (Gray) Finishes training a unit Conditions (Unit-type of (Trained unit)) Equal to Buy Lumber (Fuckoff Tower) Actions Set TriggerPlayer = (Player number of (Owner of (Triggering unit))) Unit - Remove (Trained unit) from the game Player - Add 1 to (Player(TriggerPlayer)) Current lumber Player - Add -1500 to (Player(TriggerPlayer)) Current gold Game - Display to (Player group((Player(TriggerPlayer)))) the text: |cffEFCC03You have ...
Code:BuySellLumber Events Player - Player 1 (Red) types a chat message containing -lumber as A substring Player - Player 2 (Blue) types a chat message containing -lumber as A substring Player - Player 3 (Teal) types a chat message containing -lumber as A substring Player - Player 4 (Purple) types a chat message containing -lumber as A substring Player - Player 5 (Yellow) types a chat message containing -lumber as A substring Player - Player 6 (Orange) types a chat message containing -lumber as A substring Player - Player 7 (Green) types a chat message containing -lumber as A substring Player - Player 8 (Pink) types a chat message containing -lumber as A substring Player - Player 9 (Gray) types a chat message containing -lumber as A substring Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Entered chat string) Equal to -lumberbuy ((Triggering player) Current gold) Greater than or equal to 1500 Then - Actions Player - Add -1500 to (Triggering player) Current gold Player - Add 1 to (Triggering player) Current lumber Game - Display to (Player group((Triggering player))) the text: |cffEFCC03You have ... Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions UsedFirstLumber[(Player number of (Triggering player))] Equal to True (Entered chat string) Equal to -lumbersell ((Triggering player) Current lumber) Greater than or equal to 1 UsedFirstLumber[(Player number of (Triggering player))] Equal to True Then - Actions Player - Add 1200 to (Triggering player) Current gold Player - Add -1 to (Triggering player) Current lumber Game - Display to (Player group((Triggering player))) the text: |cffEFCC03You have ... Else - Actions
It works now thank you. No deselect wont affect skills since the skill is already casted when it deselects.perflubon";p="6224 said:I think, your triggers are perfectly OK, but the 'Buy Lumber' 'Unit', which you train at the tower has a gold cost of 1500 (a wild guess). This would explain that 1500 are subtracted when clicking it and additional 1500 when the lumber is actually recieved by the player.Ralle";p="6200 said:I dont think there is any problem. Watch my trigger:
and...Code:BuyLumber Events Unit - A unit owned by Player 1 (Red) Finishes training a unit Unit - A unit owned by Player 2 (Blue) Finishes training a unit Unit - A unit owned by Player 3 (Teal) Finishes training a unit Unit - A unit owned by Player 4 (Purple) Finishes training a unit Unit - A unit owned by Player 5 (Yellow) Finishes training a unit Unit - A unit owned by Player 6 (Orange) Finishes training a unit Unit - A unit owned by Player 7 (Green) Finishes training a unit Unit - A unit owned by Player 8 (Pink) Finishes training a unit Unit - A unit owned by Player 9 (Gray) Finishes training a unit Conditions (Unit-type of (Trained unit)) Equal to Buy Lumber (Fuckoff Tower) Actions Set TriggerPlayer = (Player number of (Owner of (Triggering unit))) Unit - Remove (Trained unit) from the game Player - Add 1 to (Player(TriggerPlayer)) Current lumber Player - Add -1500 to (Player(TriggerPlayer)) Current gold Game - Display to (Player group((Player(TriggerPlayer)))) the text: |cffEFCC03You have ...
Code:BuySellLumber Events Player - Player 1 (Red) types a chat message containing -lumber as A substring Player - Player 2 (Blue) types a chat message containing -lumber as A substring Player - Player 3 (Teal) types a chat message containing -lumber as A substring Player - Player 4 (Purple) types a chat message containing -lumber as A substring Player - Player 5 (Yellow) types a chat message containing -lumber as A substring Player - Player 6 (Orange) types a chat message containing -lumber as A substring Player - Player 7 (Green) types a chat message containing -lumber as A substring Player - Player 8 (Pink) types a chat message containing -lumber as A substring Player - Player 9 (Gray) types a chat message containing -lumber as A substring Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Entered chat string) Equal to -lumberbuy ((Triggering player) Current gold) Greater than or equal to 1500 Then - Actions Player - Add -1500 to (Triggering player) Current gold Player - Add 1 to (Triggering player) Current lumber Game - Display to (Player group((Triggering player))) the text: |cffEFCC03You have ... Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions UsedFirstLumber[(Player number of (Triggering player))] Equal to True (Entered chat string) Equal to -lumbersell ((Triggering player) Current lumber) Greater than or equal to 1 UsedFirstLumber[(Player number of (Triggering player))] Equal to True Then - Actions Player - Add 1200 to (Triggering player) Current gold Player - Add -1 to (Triggering player) Current lumber Game - Display to (Player group((Triggering player))) the text: |cffEFCC03You have ... Else - Actions
AND: Would a deselect trigger affect the Talos skill (challenge) and the Psykers skill (kill) ??
But how would you be able to see the burning cow comment?Flayl";p="6235 said:The only thing I have to add is that the burning cows comment's color codes don't work.
Next version should be final! =D
Yeah we changed forums, you'll have to wait a bit before Ralle makes a download section available again.SILVER WOLF said:im gaving problems downloading the map when i click on the links is says it cannot find it has it been removedor is the link stuffed