• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

New Terrains

Status
Not open for further replies.
Just practicing on outdoor terrain! Enjoy! ;)
I might add more soon! :)

209577-albums5234-picture61429.jpg


209577-albums5234-picture61430.jpg



209577-albums5234-picture61572.jpg

209577-albums5234-picture61573.jpg




209577-albums5234-picture61581.jpg

209577-albums5234-picture61582.jpg

209577-albums5234-picture61583.jpg



209577-albums5234-picture62147.jpg

209577-albums5234-picture62148.jpg

209577-albums5234-picture62149.jpg


209577-albums5234-picture63599.png

209577-albums5234-picture63598.png




209577-albums5234-picture64648.png

209577-albums5234-picture64649.png

209577-albums5234-picture64650.png




209577-albums5234-picture64651.png

209577-albums5234-picture64652.png




209577-albums5234-picture64654.png

209577-albums5234-picture64655.png

209577-albums5234-picture64656.png




209577-albums5234-picture64886.png




209577-albums5234-picture64889.png

209577-albums5234-picture64888.png





209577-albums5234-picture64915.png

 
Last edited:

fladdermasken

Off-Topic Moderator
Level 39
Joined
Dec 27, 2006
Messages
3,690

Deleted member 212788

D

Deleted member 212788

Even for a playable map, It doesn't look like a mountain chain. mountains are generally very large-scale and that is more of a spiky hill. If you want to achieve a nice altitude effect either add some dense fog to the top of them or snow.
 

Deleted member 212788

D

Deleted member 212788

I like the concept of the forgotten tomb but the walls are too close to the camera and don't leave a lot of space for detail (like chains on the walls, old wood lying around and etc.). Also, tiles don't usually look too good when shown up-close. As for the throne room, well, it looks more like a library to me.
 

Deleted member 212788

D

Deleted member 212788

Good for him! :D. Anyway, I'd really love to see the tomb polished up a bit. Seems like a promising terrain, you could also add spiral stairs forming a central tower?
 

Deleted member 212788

D

Deleted member 212788

Now this is a step up, most definitely. The only thing that NEEDS to be fixed is the fact that the road lacks borders made of, i don't know, the cityscape walls? Currently, it looks too flat, to me at least. Nevertheless, though, it looks great.
 

Deleted member 212788

D

Deleted member 212788

And maybe a magical lantern doodad on the side blocks? Just seems like a nice touch to me ^^
 
Level 11
Joined
Apr 22, 2011
Messages
630
It is hard to imagine how the heaven look. So it should be unclear, you did this part well. However we always expect something smooth.
I mean tini the clouds at frontend down lower and do something with fog....


Its not hard to imagine something that does not exist... that is actually easy since you can let your mind play around and stuff... so anything you make will be good, no matter how you made it... since it can look only as you imagine it so for you that may not be the right way to make heaven, but that is how Sin imagined it so yea... but the point of all is, that I could use some hellish looking models and name the god damn pic Heaven and you would say it does not look like heaven at all but more like hell witch is true since we all imagine heaven without fire and explosions and we only see it as place filled with flowers and harmony and stuff... but that is just what people want when they die really so there you go... now that got long but I just wanted to state my mind on that comment, and thanks for posting it man ^_^

its awesome Sin, dude, keep it up :grin:
 
Status
Not open for further replies.
Top