This is a terrible method. What if a unit enters while another one is in there? Once one leaves, it screws it up.
- Dungeon
- Events
- A unit enters Region (Over the dungeon)
- Conditions
- Unit type equal to YOURUNIT/PLAYER
- Actions
- Turn on Dungeon Nigth
- Dungeon Nigth
- Events
- Every 0.1 seconds of the day
- Conditions
- Actions
- Set Day Time 24:00
- Dungeon Off
- Events
- A unit leaves YourRegion
- Conditions
- Unit Type Equal to URUNIT/PLAYER
- Actions
- Turn off Dungeon Nigths
This is the only thing I can think of.
- Custom script: if ( GetLocalPlayer() == Player(NUMBER OF THE TRIGGERING PLAYER) ) then
- Game - Set the time of day to 24.00
- Custom script: endif
if GetLocalPlayer() == Player(0) then
call SetDayNightModels("something","something")
endif