- Joined
- Aug 29, 2004
- Messages
- 159
Hey guys
In a previous thread i posted a whole list of stuff which i had yet to complete. Well, I've decided to finish the footman wars as its the most realistic, but my idea for "A Game of Thrones" seemed to attract the most intrest.
This map is still in the most basic stages of terraining (which means i just started), but here are the features down on the drawing board:
This map will probably be 6 player, to give each player 200 units.
At the beginning of the game, each player is randomly allocated one of 6 realms, being Winter, Mountain, Valley, Plain, Island and River. Each has its own special bonusses: for example, the Valley realm is extra fertile, whereas the River gives interesting trade opportunities.
Players start with a basic town in the centre of which is a circle of power. This is your life! If an enemy unit steps into the circle of power, you are dead. You can fortify your town, adding more buildings like armouries, barracks, markets, farms etc.
A major part of the game will be treaties... and breaking them! You can send messengers to other players to ally with them, and you can ally to various extents, even to shared-unit control to coordinate attacks. However you can be very very sneaky like and backstab your allies, so don't draw them too close unless you're sure theyre trustworthy.. and even then, dont be too friendly.
Another interesting aspect of the game will be the foot costing of units: Instead of lumber, you have food, and your current army size drains that much food every 30 seconds or so. If you're not gaining any food, you're in very dire straights... this means then that you can besiege towns, or blockade rivers, starving them into surrender. The ability to take certain enemy heroes hostage will also hold people under your sway. Armies will need supply trains though, so armies cannot lay seige forever without their supply lines being ambushed.
New tactics will be introduced with units as well, for example a 'volley fire' ability for archers which does AOE damage, or a 'cavalry charge' which lets your knights trample enemy units.
At the start there will probably only be Humans playable, however i will change and adapt to at least all 4 races.
So, hows it sound? Interesting/fun, too difficult to play, a waste of time to make, or totally impossible?
=][= Bort
In a previous thread i posted a whole list of stuff which i had yet to complete. Well, I've decided to finish the footman wars as its the most realistic, but my idea for "A Game of Thrones" seemed to attract the most intrest.
This map is still in the most basic stages of terraining (which means i just started), but here are the features down on the drawing board:
This map will probably be 6 player, to give each player 200 units.
At the beginning of the game, each player is randomly allocated one of 6 realms, being Winter, Mountain, Valley, Plain, Island and River. Each has its own special bonusses: for example, the Valley realm is extra fertile, whereas the River gives interesting trade opportunities.
Players start with a basic town in the centre of which is a circle of power. This is your life! If an enemy unit steps into the circle of power, you are dead. You can fortify your town, adding more buildings like armouries, barracks, markets, farms etc.
A major part of the game will be treaties... and breaking them! You can send messengers to other players to ally with them, and you can ally to various extents, even to shared-unit control to coordinate attacks. However you can be very very sneaky like and backstab your allies, so don't draw them too close unless you're sure theyre trustworthy.. and even then, dont be too friendly.
Another interesting aspect of the game will be the foot costing of units: Instead of lumber, you have food, and your current army size drains that much food every 30 seconds or so. If you're not gaining any food, you're in very dire straights... this means then that you can besiege towns, or blockade rivers, starving them into surrender. The ability to take certain enemy heroes hostage will also hold people under your sway. Armies will need supply trains though, so armies cannot lay seige forever without their supply lines being ambushed.
New tactics will be introduced with units as well, for example a 'volley fire' ability for archers which does AOE damage, or a 'cavalry charge' which lets your knights trample enemy units.
At the start there will probably only be Humans playable, however i will change and adapt to at least all 4 races.
So, hows it sound? Interesting/fun, too difficult to play, a waste of time to make, or totally impossible?
=][= Bort