• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

New ORPG. coming ur way! :D

Status
Not open for further replies.
Level 5
Joined
Feb 27, 2011
Messages
176
Oke it is time for some ideas if you looked @ this thread please suggest your ideas and i will consider them and if it helps i will give you thank you rep.

I am not suggesting to give ideas for rep, i am saying that i will reward you if you help me. :)
 
Last edited:
by the way , don't start off by an ORPG if you don't know advanced coding, you will fail, really, except if you're willing to start reading many stuffs, i suggest you make a simple map first, then challenge your self making an ORPG, many people make an orpg failed, like me when i was new, tried to make an orpg and failed

but i wish you good luck +rep
 
Level 5
Joined
Feb 27, 2011
Messages
176
I thank you for +rep mate.
And also i said this is my starting/learning project so.
I just started it, and thats the reason i created this post, because it easyer to write here what ive done and what i want to do.
About coding i dunno alot but i can menage smtn, i dont know how it is hard and what is needed but im 17 and math is smtn that i dont like, but i have grade A+ :D ahah so i dont know if this good enough but dont worry i will realn in a time.
For now its Hoby project, and in a 3 week's it will be full project. :D peace out !
 
Yes, i know, it's good if you know math, since i'm only 13 so don't ask me about maths mate :p
Good if it's a hobby! Then! Next you should learn about LOGIC , since i heard that coding savenload uses LOGIC O_O, good luck + rep if i can

Actually, since Encoder came out, you haven't really needed to code save/load from scratch for good quality.

And I really don't recommend an ORPG as a starter project... even the most simple ORPG maps consist of at least 10 pretty hardcore systems.

Here is a save/load tutorial to show you how much works goes into each system-
http://www.hiveworkshop.com/forums/jass-ai-scripts-tutorials-280/saving-loading-192851/

And this is just systems... you also have to do balancing (almost more work than the systems themselves), content, terraining... >.>

If you want a higher quality ORPG, then you are talking many, many systems. For a high quality hero line wars map, I think I had around 25 systems, and that was a hero line wars map, which doesn't even compare to an orpg.

Each system can have anywhere from 600 lines to 2000 lines of code, requires lots of debugging, and they each have to be implemented into the map.

From there, you have to plan the map code (design so that it is all organized and easily read). If the code isn't planned, then it'll be a chaotic jumble.

Also, for ORPGs nowadays, you there are 2 styles of combat. Full custom combat or wc3 combat, and for wc3 combat you'd want to be using this-
http://www.hiveworkshop.com/forums/jass-functions-413/extension-advanced-damage-event-187241/

There is another more advanced library planned, but it's still being developed.

And then there are tons of data structures you have to learn, like linked lists, various trees.. etc etc..

I really don't suggest making an ORPG your first project. Try a maze, footmen wars, tower wars, or tower defense map instead. Work your way up to an ORPG.

Also, you don't have to be a master coder to make an ORPG, but if you aren't, your ORPG won't be able to compete with the other projects out there like TKoK or Dark Invasion 2.

As far as math is concerned, when I work on stuff now, I am using calc 2/3 in order to come up with the algorithms to do what I need to do. Trig is useful for the very, very basics, but you really want calc 2 minimum in order to do anything cool. College level modern geometry is also very useful.

Try to master advanced stuff with parametric equations (many variables, etc), and familiarize yourself with different coordinate systems (polar/cartesian coordinate systems are the bare basics). There is the cylindrical, hyperbolic, spherical, etc coordinate systems. There are many =P, and they will be very useful when you want to get into the cooler stuff.
 
Level 7
Joined
May 15, 2009
Messages
192
"Ideas" is a pretty general term. And before I start spilling out my mind over this thread, I just need to know one thing, what have you made/decided for your map. Apart from the fact that it will be an ORPG(If you are still up to making that after all these guys's comments.
 
Status
Not open for further replies.
Top