- Joined
- Jan 31, 2007
- Messages
- 502
This Thread has no relation to the existing MtG maps
My Basic Idea is to create a Tower defense based on Magic the Gathering.
But it will contain a couple of new things.
Concept:
I am going to create 5 Armour and Attack typed for the Towers and Waves (colors of the Cardgame) ->Mountain(Red) , Island(Blue) , Forest(Green) , Plains(White) and Swamps(Black)
Im not sure now how much damage each type will deal to the other color but i will decide it while balancing
The main new part of this Tower defense which makes it special are the resources. You will gain "Gold"(or something similar) for completing waves and for killing the mobs but its not directly usable for Towers. Im going to make it similar to the cardgame that towers cost e.g. 3 mountain ans 1 forest or something. each player has the 5 countries which create the resource for each player. At the beginning each player will gain +1 of each per round but these buildinge will be upgradeable that they will grant more each round ( 5 , 10 and so on each round) .. means that the player can decide which elements he want to gain and also has to plan ahead to get enought strenght of each color. Of course there will be an option to directly buy these resources it should be if you really need them now.
Thats the basic idea i am going to build in my Tower defense.
What do you think of the idea?
But my main probem is that i dont know which kind of Towr defense i am going to create... i wanted to create a maze but im not sure if it isnt to complex for it ... ( options are if i should create t a bit like Elemental TD or more like Artifact TD)
My Basic Idea is to create a Tower defense based on Magic the Gathering.
But it will contain a couple of new things.
Concept:
I am going to create 5 Armour and Attack typed for the Towers and Waves (colors of the Cardgame) ->Mountain(Red) , Island(Blue) , Forest(Green) , Plains(White) and Swamps(Black)
Im not sure now how much damage each type will deal to the other color but i will decide it while balancing
The main new part of this Tower defense which makes it special are the resources. You will gain "Gold"(or something similar) for completing waves and for killing the mobs but its not directly usable for Towers. Im going to make it similar to the cardgame that towers cost e.g. 3 mountain ans 1 forest or something. each player has the 5 countries which create the resource for each player. At the beginning each player will gain +1 of each per round but these buildinge will be upgradeable that they will grant more each round ( 5 , 10 and so on each round) .. means that the player can decide which elements he want to gain and also has to plan ahead to get enought strenght of each color. Of course there will be an option to directly buy these resources it should be if you really need them now.
Thats the basic idea i am going to build in my Tower defense.
What do you think of the idea?
But my main probem is that i dont know which kind of Towr defense i am going to create... i wanted to create a maze but im not sure if it isnt to complex for it ... ( options are if i should create t a bit like Elemental TD or more like Artifact TD)