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Neutral Siege Weapons Fix

Native Reforged Neutral Ballista and Catapult don't have the Footprints for wheels and don't have respectful Projectile Missile models.
I decided to fix that upon request from @Altruistic Anduin.

- Added Footprints for wheels.
- Added Models for Projectiles.

Suggested Object editor scaling:

Ballista 1.3
Catapult 1.2

Boolean Value "Scale Projectiles" should be False.

Paths for replacement:

units\creeps\neutralballista\neutralballista.mdx
units\creeps\neutralcatapult\neutralcatapult.mdx

Additional paths for missiles:
abilities\weapons\ballista\neutralballistamissile.mdx
abilities\weapons\catapult\neutralcatapultmissile.mdx
Contents

Neutral Ballista Fix (Model)

Neutral Ballista Missile (Model)

Neutral Catapult fix (Model)

Neutral Catapult Missile (Model)

Thank you for taking up this request. The fix is great! :grin:

And I didn't realise that the models don't leave trails when they move around. :eek:2

I couldn't help but notice that the Ballista's bolt missile leaves a mark like a demolisher's. It would be nice if you remove that, similar how the Glaive Thrower's glaive doesn't leave a mark on the ground. And their sounds sound similar--the catapult's is fine, but for the ballista, it could have the Glaive Thrower's missile sound. :huh:
 
Last edited:
Fixed.
Thank you for taking up this request. The fix is great! :grin:

And I didn't realise that the models don't leave trails when they move around. :eek:2

I couldn't help but notice that the Ballista's bolt missile leaves a mark like a demolisher's. It would be nice if you remove that, similar how the Glaive Thrower's glaive doesn't leave a mark on the ground. And their sounds sound similar--the catapult's is fine, but for the ballista, it could have the Glaive Thrower's missile sound. :huh:
 

Deleted member 238881

D

Deleted member 238881

To be honest I didn't even know that there are neutral ballista and catapult. 😅

Anyway great job.
 
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