🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Hello. Is there a way so not the Neutral passive units is running back to their spawn position? Because i want a neutral passive unit to move to a point but after he has done that he's running back again :S
Go into game-play constants, and change the
Creeps - Guard Distance from 600 to as high as you can make it.
Creeps - Guard Return Distance to as high as you can make it.
I think that is what you need to do. I'm not positive tho.
Guard Distance and Guard Return Distance should work, with a value of 99999.00.
Issuing Neutral Creeps to periodically attack, might bring up issues of immobility, due to collision with the internal coding.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.