• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Neutral Passive running back

Status
Not open for further replies.
Level 11
Joined
Dec 5, 2009
Messages
846
Hello. Is there a way so not the Neutral passive units is running back to their spawn position? Because i want a neutral passive unit to move to a point but after he has done that he's running back again :S
 
Level 5
Joined
Mar 22, 2009
Messages
172
Go into game-play constants, and change the
Creeps - Guard Distance from 600 to as high as you can make it.
Creeps - Guard Return Distance to as high as you can make it.

I think that is what you need to do. I'm not positive tho.
 
Status
Not open for further replies.
Top