Neutral Passive Explode?

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Aug 31, 2005
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Anyone know how to make a neutral passive unit-type explode when it comes within a 100 range of another unit? I've read through the triggers and I cant seem to find anything that will work without leaks. Im looking for something like this:
  • Event: A unit comes within 100 of unit(type of unit - bullet)
  • Conditions: Unit type of unit not equal to Ship1
  • Actions: Unit kill triggering unit
If you think I'd get more help in another forum then feel free to move the topic. (wasnt exactly sure where to post it)
 
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I just wonder which one of these is the right forum for this... Moved!
 
I just wonder which one of these is the right forum for this... Moved!

Ty, sorry I thought I already had it in the WE zone (after a few sleepless nights the forums all look the same lol). Oh, well anyway, yea its not the exact trigger operator. Im asking if anyone knows how to write a trigger that can do this or if there is a way to do it with jass.
 
Oh, ok : p Well, Like I said, what you want would only work with units allready placed in the map:

  • Melee Initialization
    • Events
      • Unit - A unit comes within 100.00 of bullet 0000 <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Not equal to ship1
    • Actions
      • Unit - Kill (Triggering unit)
 
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