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[vJASS] Nestharus Save/Load System (Need Help)

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Guys i want to create a simple Player Lumber Resource Save/Load System using Nestharus Save/System and heres what happened...


After looking on the triggers i got an headache... i can't understand the instructions Nes put in the map.. I dont know how to use the system
because i am 120% noob on vJASS/JASS

So can someone create a a Player 1 Lumber resource SAVE/LOAD SYSTEM using Nestharus SAVE/LOAD SYSTEM.. pls...

Note:
This will be used in a single player.. Player 1 only.. and just the amount of LUMBER only..

Ok if you can't create the system you can post a step by step instructions to what i will do... (dont worry i just clear instructions and i can work it myself)..

I will give credit... this will be used in my new project..
 
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You're only saving one value, so you should just go ahead and use triggerhappy's. The code size will be the same size either way because it is just one value ;). When you get into multiple values, that's when save/load with snippets dominates everything in terms of code size generation >.<.


You probably shouldn't use my stuff unless you know vJASS =)
 
You're only saving one value, so you should just go ahead and use triggerhappy's. The code size will be the same size either way because it is just one value ;). When you get into multiple values, that's when save/load with snippets dominates everything in terms of code size generation >.<.


You probably shouldn't use my stuff unless you know vJASS =)

Well then ok... thanks for the info i thought i need to use your Save\Load system cause i thought GUI won't work at all...
 
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