- Joined
- Mar 13, 2013
- Messages
- 299
For the boots of speed, for example, if you shift+click the value and make it negative, equipping it doesn't seem to slow down the carrier instead of speed them up. What's up with that?
Why not use 'Boots of Unspeed' ( XD ) which has a passive ability of slowing down the carrier of the item
Is it that hard ?
because there is no such item
Tell me your item description, I'll try to make it.
oh, I'm not concerned with stacking. Preferably with no stacking, but whichever is easiest to implement - the 'ability' is what I'm interested in, which I would apply and remove with triggers.I edited my post, re-read it (for 1st item).
Here's a test map.
Which part you don't understand ?
The remaining mana ?
It was triggered lol, here;
Let's say you have 3000 Mana, so TempInt (ability level) would be: 3000 / 200 = 15
- Set TempInt = ((Integer((Mana of TempUnit))) / (Integer(AS_BaseCondition)))
So, Set the level of those ability to 15, which is +15 armor and +75% magic resistance.
Well, please remove that condition I told you (post #21).
You need to look at the triggers because you must set the correct variables in the setup trigger in your map.
My Object Editor ID is not same as yours, that's why you must read the trigger, especially the setup ones.
As I have mentioned in your other thread, no.
You can have 2 unit of same type in your map ?
what? how?You're trying to make an autocast ability that can increases attack range ?
You've just answered your question, using Searing Arrow can make your attack range increase.
oh, I thought you were suggesting that I make two of the same type of unit, but one with a higher range and then swap them out once the increased range is learned. Easy-ish for units, but for heroes, a bit more difficult..What's this "hero swaps" thingy ?
You do know that Searing Arrow gives you Cast Range (which is the Attack Range) ?
Actually, how do you want to increase your Attack Range on your unit ?
Via ability ?
Upgrade ?
I want a potm to have an increased attack range if searing arrow is learned, even if it is deactivated.