Hi folks!
Sorry if this has been brought up many times before, but I couldn't find an answer satisfying my noobability so far.
I need a way to create a hero with 6 skillable hero abilities.
In addition, one thiese (passive stat gain) needs to be hidden until the hero runs out of skill points that makes the skill icon appear where formerly was the button for skilling hero abilities.
So far what I got and restrictions:
-6 abilities, each working for itself
-no more room for another ability icon; thus if skillable abilities have to be put into a spell book it would be required to replace the regular skilling button of the hero; 6th abiliity is attribute bonus (hidden in spell book most of the time once skilled)
-I need this for only one hero of the map (sort of AoS/DotA map; 1 hero per player)
- GUI or JASS solutions are both fine with me, though I'd prefer JASS not to be too complex (if possible) since I just started with that stuff and still don't got the hang on it :S
-perfect solution wouldn't need map initialisation as event; instead unit entering map, condition unit = unit type (for determining if this is the hero that needs all that stuff or one of the normal ones)
-Could be changed to default again (for Repick)
-MUST be able to skill all 6 abilities in any order (so adding final spell when reaching lvlxx won't help me in any way).
What I don't need: an explanation how to hide hero abilities via spell book ability
What I can offer for (partial) solutions of my problem:
-Mention in Credits of the map when reaching map development being far enough to be published and feedback shredding my map to pieces
- +rep
-My thanks, worthless as it might be
Sorry if this has been brought up many times before, but I couldn't find an answer satisfying my noobability so far.
I need a way to create a hero with 6 skillable hero abilities.
In addition, one thiese (passive stat gain) needs to be hidden until the hero runs out of skill points that makes the skill icon appear where formerly was the button for skilling hero abilities.
So far what I got and restrictions:
-6 abilities, each working for itself
-no more room for another ability icon; thus if skillable abilities have to be put into a spell book it would be required to replace the regular skilling button of the hero; 6th abiliity is attribute bonus (hidden in spell book most of the time once skilled)
-I need this for only one hero of the map (sort of AoS/DotA map; 1 hero per player)
- GUI or JASS solutions are both fine with me, though I'd prefer JASS not to be too complex (if possible) since I just started with that stuff and still don't got the hang on it :S
-perfect solution wouldn't need map initialisation as event; instead unit entering map, condition unit = unit type (for determining if this is the hero that needs all that stuff or one of the normal ones)
-Could be changed to default again (for Repick)
-MUST be able to skill all 6 abilities in any order (so adding final spell when reaching lvlxx won't help me in any way).
What I don't need: an explanation how to hide hero abilities via spell book ability
What I can offer for (partial) solutions of my problem:
-Mention in Credits of the map when reaching map development being far enough to be published and feedback shredding my map to pieces

- +rep
-My thanks, worthless as it might be