- Joined
- Nov 5, 2005
- Messages
- 342
I feel noobish for needing to ask, but i need help on how to get the enemies to walk to the goal in my TD without stopping.
So far, the enemies are on a lower height, so they have to take the set path to the goal.
This is what i have:
(first I have a trigger activating this one, but im pretty sure thats not causing a problem)
EVENT: EVERY 2.00 SECONDS OF THE GAME
ACTION:
CREATE 1 ____ FOR NEUTRAL HOSTILE AT (START NUMBER 1)
ORDER LAST CREATED UNIT TO MOVE TO (GOAL)
CREATE 1 ____ FOR NEUTRAL HOSTILE AT (START NUMBER 2)
ORDER LAST CREATED UNIT TO MOVE TO (GOAL)
But the problem is, when the enemies are attacked too much, or frozen/stunned, they stop andhad back to their starting spot.
Ive made sure to disable the "flee" thing, and im made sure the follow distance in Gameplay Constances is maximised.
thank you.
So far, the enemies are on a lower height, so they have to take the set path to the goal.
This is what i have:
(first I have a trigger activating this one, but im pretty sure thats not causing a problem)
EVENT: EVERY 2.00 SECONDS OF THE GAME
ACTION:
CREATE 1 ____ FOR NEUTRAL HOSTILE AT (START NUMBER 1)
ORDER LAST CREATED UNIT TO MOVE TO (GOAL)
CREATE 1 ____ FOR NEUTRAL HOSTILE AT (START NUMBER 2)
ORDER LAST CREATED UNIT TO MOVE TO (GOAL)
But the problem is, when the enemies are attacked too much, or frozen/stunned, they stop andhad back to their starting spot.
Ive made sure to disable the "flee" thing, and im made sure the follow distance in Gameplay Constances is maximised.
thank you.