- Joined
- Dec 24, 2003
- Messages
- 20
Okay, I know this has been asked but, I'm not sure people understand the question so, here it goes...
1: I am making a map with the "Reign of Chaos" map editor NOT "The Frozen Throne" I have both but, want this to be a RoC map only.
2: I need "Neutral Hostile" aka Computer Units to "Move" from point to point "without" Returning.
3: I have used "Order Unit to (Move) to point (point1,2,3,4,5,etc.)" and "Wait ((Euclidean Distance between (Ordered Unit) to (point 1,2,3,4,5,etc.)) / (Default Speed of (Ordered Unit)))* Seconds".
4: I have also used "AI - Ignore Unit Guard Positions for (Neutral Hostile)"
5: I have put on "Melee Game - Run AI Script for Computer Players" and "AI - Start Melee Script ('mapnane'.ai)" and "AI - Start Campaign Script ('mapnane'.ai)" seperately and together in every possible combination.
And yet, the Units either Don't Move or Move then Return to Original Position. :x
Please help me by telling me Step-by-step how to fix this so the Units move from point to point and NOT return and, finally get to their destination?
Thank you in advance,
dpcb aka KrackenX.
*This is a simple Physics formulea which states:
Distance divided by Speed equals Time.
1: I am making a map with the "Reign of Chaos" map editor NOT "The Frozen Throne" I have both but, want this to be a RoC map only.
2: I need "Neutral Hostile" aka Computer Units to "Move" from point to point "without" Returning.
3: I have used "Order Unit to (Move) to point (point1,2,3,4,5,etc.)" and "Wait ((Euclidean Distance between (Ordered Unit) to (point 1,2,3,4,5,etc.)) / (Default Speed of (Ordered Unit)))* Seconds".
4: I have also used "AI - Ignore Unit Guard Positions for (Neutral Hostile)"
5: I have put on "Melee Game - Run AI Script for Computer Players" and "AI - Start Melee Script ('mapnane'.ai)" and "AI - Start Campaign Script ('mapnane'.ai)" seperately and together in every possible combination.
And yet, the Units either Don't Move or Move then Return to Original Position. :x
Please help me by telling me Step-by-step how to fix this so the Units move from point to point and NOT return and, finally get to their destination?
Thank you in advance,
dpcb aka KrackenX.
*This is a simple Physics formulea which states:
Distance divided by Speed equals Time.