- Joined
- Oct 28, 2019
- Messages
- 523
A woodcutter cuts trees, and a serf picks up the trunks and takes them to the sawmill.
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UnitSerfWood1a
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Events
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Unit - A unit Acquires an item
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Conditions
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(Hero manipulating item) Equal to UnitSerfWood1a
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(Item being manipulated) Equal to ItemWood1a
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Actions
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Game - Display to (All players) the text: Acquires Wood1a
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Set VariableSet ItemWood1a = No item
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Set VariableSet ItemWoodCarry1a = (Item being manipulated)
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Wait 0.10 seconds
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Unit - Order UnitSerfWood1a to give ItemWoodCarry1a to UnitSawmill1
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