- Joined
- Jan 2, 2015
- Messages
- 171
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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DamageEventType Equal to 0
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DMGS_Ability Equal to Compound Shot
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Then - Actions
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Unit Group - Pick every unit in (Units within 300.00 of (Position of DamageEventTarget) matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of DamageEventSource)) Equal to True) and ((Level of Invulnerable (Neutral) for (Matching unit)) and do (Actions)
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Loop - Actions
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Unit - Cause DamageEventSource to damage (Picked unit), dealing ((Real((Level of Compound Shot for DamageEventSource))) x ((Real((Intelligence of DamageEventSource (Include bonuses)))) + 200.00)) damage of attack type Spells and damage type Universal
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