- Joined
- Aug 4, 2013
- Messages
- 55
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Event Finish
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Events
- Unit - A unit Dies
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Conditions
- (String((Player number of (Owner of (Dying unit))))) Equal to String_Loc
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Killing unit) is A Hero) Equal to True
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Then - Actions
- Player - Add 200 to (Owner of (Killing unit)) Current gold
- Game - Display to (All players) the text: (PlayerName[(Player number of (Owner of (Killing unit)))] + has win the event.)
- Quest - Destroy Quest
- Trigger - Turn on Event <gen>
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events