[Trigger] Need help with upgrade based triggers.

Status
Not open for further replies.
Level 7
Joined
Jul 1, 2012
Messages
188
[Solved]

I've tried to make a trigger that went a bit like this.
First off it you start with a starting income of X gold every X seconds.
If you get a specific upgrade it will turn of the old income and turn on a new one, this can be done three times.
Now be so kind to explain why that trigger don't work for me there.

Download the trigger down there and tell me what's wrong about it, please.
 

Attachments

Last edited:
Untested, incase this doesn't work just change all the give "picked player" # lumber, change it to matching player.

  • Income
    • Events
      • Time - Every 60.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players matching ((Current research level of Income for (Matching player)) Equal to 0)) and do (Actions)
        • Loop - Actions
          • Player - Add 120 to (Picked player) Current lumber
      • Player Group - Pick every player in (All players matching ((Current research level of Income for (Matching player)) Equal to 1)) and do (Actions)
        • Loop - Actions
          • Player - Add 190 to (Picked player) Current lumber
      • Player Group - Pick every player in (All players matching ((Current research level of Income for (Matching player)) Equal to 2)) and do (Actions)
        • Loop - Actions
          • Player - Add 230 to (Picked player) Current lumber
      • Player Group - Pick every player in (All players matching ((Current research level of Income for (Matching player)) Equal to 3)) and do (Actions)
        • Loop - Actions
          • Player - Add 280 to (Picked player) Current lumber
Map:
View attachment Fixed triggers.w3x
 
Status
Not open for further replies.
Back
Top