- Joined
- Jun 5, 2013
- Messages
- 30
Im making a map, and this map is like build your city and destroy your enemies, and to get gold you need to get income, well
In my map there are 4 income buildings , and the trigger to get them is very simple,
-Unit - A unit owned by player 1 finishes a building
- Building = Shop
-Set income = +10 (and the market 20)
ok, but the problem is: To get to the next building you need to upgrade the shop to the market (his upgrade) and the trigger says when a unit finishes a building , not when you upgrade it, so in the game, after upgrade the shop ,the initial income is 0 instead of 20
Anyone know to solve this bug?
In my map there are 4 income buildings , and the trigger to get them is very simple,
-Unit - A unit owned by player 1 finishes a building
- Building = Shop
-Set income = +10 (and the market 20)
ok, but the problem is: To get to the next building you need to upgrade the shop to the market (his upgrade) and the trigger says when a unit finishes a building , not when you upgrade it, so in the game, after upgrade the shop ,the initial income is 0 instead of 20
Anyone know to solve this bug?