Hey!
I got following abilities that I would like help with for my RPG map, if you could help me out, I'd be more than happy:
1) I want to make a trigger that causes feedback to add mana to the hero when he attacks WITH feedback on him. For instance, the feedback ability is not learned at level 1, therefor the trigger should not work yet.
2) A "charge" ability. I want storm bolt to throw an axe at target stunning it. No problem. But I then want to deal damage to all surrounding ENEMIES of and at the casting unit. Then move the casting unit to the target unit of ability being cast and again deal AoE damage to enemies around the enemy unit of ability being cast.
3) A mana drain ability. I want the hero to gain mana over time, when casting a specific spell on the enemy target.
4) An item that gives life on hit. I want to make this item, so when it is carried by player 1, his attacks deals -damage to himself, healing him ofcause. But only for player 1 hero.
Just wandering if you had any smart way of avoiding making triggers like...
Player 1 pick up Life on Hit Item1
Player 1 attacks enemy item1
Player 1 ability life on hit item1
Player 2 pick up life on hit item1
bla .. bla.. bla...
We are 10 players, and there is going to be more than just 1 life on hit item.
Any suggestions for a smart "all in one" trigger?
All) Remember, in this map, there are multiple heroes that may have the same abilities. So please avoid leaks of multiple player functions.
That was just 3 short abilities I would like help with, because I am still a newb at this ability triggering, I keep failing ^^.
Thank you for reading.
-Alex
I got following abilities that I would like help with for my RPG map, if you could help me out, I'd be more than happy:
1) I want to make a trigger that causes feedback to add mana to the hero when he attacks WITH feedback on him. For instance, the feedback ability is not learned at level 1, therefor the trigger should not work yet.
2) A "charge" ability. I want storm bolt to throw an axe at target stunning it. No problem. But I then want to deal damage to all surrounding ENEMIES of and at the casting unit. Then move the casting unit to the target unit of ability being cast and again deal AoE damage to enemies around the enemy unit of ability being cast.
3) A mana drain ability. I want the hero to gain mana over time, when casting a specific spell on the enemy target.
4) An item that gives life on hit. I want to make this item, so when it is carried by player 1, his attacks deals -damage to himself, healing him ofcause. But only for player 1 hero.
Just wandering if you had any smart way of avoiding making triggers like...
Player 1 pick up Life on Hit Item1
Player 1 attacks enemy item1
Player 1 ability life on hit item1
Player 2 pick up life on hit item1
bla .. bla.. bla...
We are 10 players, and there is going to be more than just 1 life on hit item.
Any suggestions for a smart "all in one" trigger?
All) Remember, in this map, there are multiple heroes that may have the same abilities. So please avoid leaks of multiple player functions.
That was just 3 short abilities I would like help with, because I am still a newb at this ability triggering, I keep failing ^^.
Thank you for reading.
-Alex