- Joined
- Aug 27, 2009
- Messages
- 473
Ok, so the problem looks simple and stuff.. But when i try this alone, it works perfect. But when i play with more people, it still works perfect for me, but ONLY for me. Ive looked over the Trigger a billion times, and cant see any problems... :S
So, the Dialog only shows for Player 1 (Red), and not for ANY other players!
This should work for 10 players. Please help me D:
+REP WILL BE GIVEN TO ALL CORRECT ANSWERS
So, the Dialog only shows for Player 1 (Red), and not for ANY other players!
This should work for 10 players. Please help me D:
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Move boat
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Events
- Unit - A unit Is loaded into a transport
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Conditions
- (Unit-type of (Transporting unit)) Equal to Ship
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Actions
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For each (Integer vk_loop) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Loading unit)) Equal to (Player(vk_loop))
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Then - Actions
- Dialog - Change the title of where_to_go[vk_loop] to Where do you want t...
- Dialog - Clear where_to_go[vk_loop]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Dock 1 <gen> contains (Transporting unit)) Equal to True
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Then - Actions
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Stay here
- Set dialogB_boat[(vk_loop + 10)] = (Last created dialog Button)
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Travel to Unknown I...
- Set dialogB_boat[(vk_loop + 20)] = (Last created dialog Button)
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Travel to Zombie Is...
- Set dialogB_boat[(vk_loop + 30)] = (Last created dialog Button)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Dock 2 <gen> contains (Transporting unit)) Equal to True
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Then - Actions
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Stay here
- Set dialogB_boat[(vk_loop + 10)] = (Last created dialog Button)
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Travel to Unknown I...
- Set dialogB_boat[(vk_loop + 20)] = (Last created dialog Button)
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Travel to Home Isla...
- Set dialogB_boat[(vk_loop + 30)] = (Last created dialog Button)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Dock 3 <gen> contains (Transporting unit)) Equal to True
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Then - Actions
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Stay here
- Set dialogB_boat[(vk_loop + 10)] = (Last created dialog Button)
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Travel to Zombie Is...
- Set dialogB_boat[(vk_loop + 20)] = (Last created dialog Button)
- Dialog - Create a dialog button for where_to_go[vk_loop] labelled Travel to Home Isla...
- Set dialogB_boat[(vk_loop + 30)] = (Last created dialog Button)
- Else - Actions
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If - Conditions
- Dialog - Show where_to_go[vk_loop] for (Owner of (Loading unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Unit - Change ownership of (Transporting unit) to Neutral Passive and Change color
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For each (Integer vk_loop) from 1 to 10, do (Actions)
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Events