- Joined
- Jul 22, 2015
- Messages
- 15
Hello! I'm trying to make a new kind of game within World of Warcraft akin to DOTA, TD, and Legion TD... but different. I'm having a lot of problems with this as I'm rather new to the advanced mechanics of the World Editor, my maps before were just melee maps with custom races.
What I'm stuck on:
I'm trying to make heroes who have different specializations. For example: you start with a Warrior but you can choose between three different kinds of warriors once you have the basic unit. Immortal (defense) Berserker (Offense) or Gladiator (Balanced.)
I'm trying to use a different unit for each kind. A non-hero unit known as Warrior has three abilities, using one of them turns the non-hero Warrior into a Hero Immortal, Berserker, or Gladiator. These heroes cannot turn back into their non-hero form.
What I've tried:
I've tried accomplishing this using the Troll Berserker upgrade ability. Worked but when the non-hero turned into a hero, said hero was not relivable by an alter. Or when a hero learned the ability they turned into the other form... but didn't get the new form's different abilities. So I went to using the Mount Hippogryph ability coupled with a new unit, Warrior Spirit. The Warrior had three altered versions of the Archer's Mount ability and the Spirit had three altered versions of the Pick Up Archer ability. This worked and I was able to turn a non-hero unit into one of the three hero units and have that hero be relivable. However! Which hero the non-hero turned into was random as having the three abilities on the same spirit proved... problematic. SO! I made Immortal, Gladiator, and Berserker Spirits, each with one of the three different altered pick up archer abilities... This worked perfectly! Okay, not perfectly. When one Warrior has the three Spirits nearby and uses any of the three abilities, the Gladiator Spirit will ALWAYS activate first. SO I have it to where the Berserker Ability joins with the Berserker Spirit to make a Berserker... I use it and the Gladiator Spirit always moves and joins and makes a Gladiator. Help?
If you want to help my Skype is Ellisar.Atranimus
What I'm stuck on:
I'm trying to make heroes who have different specializations. For example: you start with a Warrior but you can choose between three different kinds of warriors once you have the basic unit. Immortal (defense) Berserker (Offense) or Gladiator (Balanced.)
I'm trying to use a different unit for each kind. A non-hero unit known as Warrior has three abilities, using one of them turns the non-hero Warrior into a Hero Immortal, Berserker, or Gladiator. These heroes cannot turn back into their non-hero form.
What I've tried:
I've tried accomplishing this using the Troll Berserker upgrade ability. Worked but when the non-hero turned into a hero, said hero was not relivable by an alter. Or when a hero learned the ability they turned into the other form... but didn't get the new form's different abilities. So I went to using the Mount Hippogryph ability coupled with a new unit, Warrior Spirit. The Warrior had three altered versions of the Archer's Mount ability and the Spirit had three altered versions of the Pick Up Archer ability. This worked and I was able to turn a non-hero unit into one of the three hero units and have that hero be relivable. However! Which hero the non-hero turned into was random as having the three abilities on the same spirit proved... problematic. SO! I made Immortal, Gladiator, and Berserker Spirits, each with one of the three different altered pick up archer abilities... This worked perfectly! Okay, not perfectly. When one Warrior has the three Spirits nearby and uses any of the three abilities, the Gladiator Spirit will ALWAYS activate first. SO I have it to where the Berserker Ability joins with the Berserker Spirit to make a Berserker... I use it and the Gladiator Spirit always moves and joins and makes a Gladiator. Help?
If you want to help my Skype is Ellisar.Atranimus