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Need Help with Importing Models

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Level 2
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Aug 22, 2007
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Say I download Pandaren Battlemaster. Well i get what to do with the two files in there. But I don't get where i get the .blp from or how i make it have the skin.
Please Help.
 
Level 32
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  • How to Import Custom Models provides complete, detailed instructions.

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Level 32
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Oct 23, 2006
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Indeed. PandarenBattleMaster uses only two model files which should remain pathed as:
Code:
war3mapImported\PandarenBattleMaster.mdx
war3mapImported\PandarenBattleMaster_Portrait.mdx
All the other skin files are already present in War3x.mpq (in-game textures) and need not be imported:
Code:
units\Creeps\EarthPandarenBrewmaster\EarthBrewMaster.blp
UI\Glues\SinglePLayer\HumanCampaign3D\HumanCampaignSwordBlade.blp
Textures\GenericGlow2c.blp
Textures\Tornado2b.blp
Textures\Blue_Glow2.blp
UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaignFootman.blp
ui\Glues\SinglePlayer\HumanCampaign3D\HumanCampaignlHelmet.blp
Units\Creeps\PandarenBrewmaster\PandarenBrewMaster.blp
Units\Creeps\ForestTroll\ForestTroll.blp
Here at our Hive only texture paths marked in bright red text are custom textures and need to be imported and correctly pathed.
 
Level 3
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Jun 18, 2007
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Yea what wolv said lol, im using the Pandaren Model to and since it uses ALL in-game textures an everything, it simply just needs to stay as war3imported or you can even just remove that and just have the "PandarenBattleMaster.mdx" without any extra extensions. Thats the way i did it.
 
Level 3
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Aug 17, 2007
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I dont really know if this will help but, if ur importing it with just the basic name... "PandarenBattleMaster.mdx" and it still comes up as missing

Turn WE off (The Warcraft Editor)
Turn it back on

It should work.

sorry if im just posting in vain but this should help everyone.
 
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