- Joined
- Feb 13, 2019
- Messages
- 128
Hellllo, I'm just trying to set up a trigger with Bribe's Damage Engine that will act a lot like hardened skin:
I just want the dmg to be reduced by 1, for each point of armor.
This is what I have so far:
But I'm not quite sure how to obtain a units armor and make a variable out of it for the trigger to process?
I'm very new and am probably doing this all wrong so forgive me xd
I just want the dmg to be reduced by 1, for each point of armor.
This is what I have so far:
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Events
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Game - DamageEvent becomes Equal to 1.00
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Conditions
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IsDamageSpell Equal to False
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Actions
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Set AttackingUnit = DamageEventSource
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Set AttackedUnit = DamageEventTarget
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Set AttackedUnitArmor[1] =
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Set DamageEventAmount = (DamageEventAmount - AttackedUnitArmor[1])
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Else - Actions
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But I'm not quite sure how to obtain a units armor and make a variable out of it for the trigger to process?
I'm very new and am probably doing this all wrong so forgive me xd


















