- Joined
- Jul 2, 2008
- Messages
- 1,182
-
Set Damage
-
Events
- Game - DamageModifierEvent becomes Equal to 1.00
-
Conditions
- DamageEventOverride Equal to (==) False
-
Actions
-
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to (==) Knight
- UnitMoving[(Custom value of DamageEventTarget)] Equal to (==) True
-
Then - Actions
-
Set DamageEventAmount = (DamageEventAmount - 25.00)
-
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- DamageEventAmount Less than or equal to (<=) -16.00
-
Then - Actions
- Set DamageEventAmount = (DamageEventAmount + 25.00)
-
Else - Actions
-
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- DamageEventAmount Less than or equal to (<=) 10.00
-
Then - Actions
- Set DamageEventAmount = 10.00
- Else - Actions
-
If - Conditions
-
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Set DamageEventAmount = (DamageEventAmount - 25.00)
- Else - Actions
-
If - Conditions
-
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events