- Joined
- Jul 2, 2008
- Messages
- 1,179
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Set Damage
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Events
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Game - DamageModifierEvent becomes Equal to 1.00
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Conditions
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DamageEventOverride Equal to (==) False
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to (==) Knight
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UnitMoving[(Custom value of DamageEventTarget)] Equal to (==) True
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Then - Actions
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Set DamageEventAmount = (DamageEventAmount - 25.00)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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DamageEventAmount Less than or equal to (<=) -16.00
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Then - Actions
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Set DamageEventAmount = (DamageEventAmount + 25.00)
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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DamageEventAmount Less than or equal to (<=) 10.00
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Then - Actions
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Set DamageEventAmount = 10.00
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Else - Actions
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Else - Actions
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