- Joined
- Oct 28, 2019
- Messages
- 523
Im planning a map that has 4 resources: Gold, wood, Iron, and leather.
Gold it gains loading units in a windmill. ( this already done).
Wood already done.
Iron im planning gather in a Iron mine (Gold mine)
And leather same as Gold loading units in a building.
Im using unit event. But idk how detect IF the loading is in windmill for Gold or other building to leather.
Other question is how appears the cost of the resource when trains a unit TY
Gold it gains loading units in a windmill. ( this already done).
Wood already done.
Iron im planning gather in a Iron mine (Gold mine)
And leather same as Gold loading units in a building.
Im using unit event. But idk how detect IF the loading is in windmill for Gold or other building to leather.
Other question is how appears the cost of the resource when trains a unit TY