# Need help with Conditioning a trigger

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#### commoe

Level 7
Okay everyone, I've got a problem with one of my triggers in my map. It is supposed to hurt units owned by a player that enter a region after 10 seconds, but at this point I'm stumped. Heres the trigger:

• AntiCamp Enter
• Events
• Unit - A unit enters Wendigo Hurt Zone <gen>
• Conditions
• (Owner of (Triggering unit)) Equal to Player 9 (Gray)
• Actions
• Trigger - Turn off (This trigger)
• Game - Display to PLGSingular[9] the text: If you do not leave...
• Wait 10.00 seconds
• For each (Integer A) from 1 to 256, do (Actions)
• Loop - Actions
• Unit Group - Pick every unit in (Units in Wendigo Hurt Zone <gen>) and do (Actions)
• Loop - Actions
• Set AntiCampUnitArray[(Integer A)] = (Picked unit)
• Unit - Set the custom value of (Picked unit) to (Integer A)
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• (AntiCampUnitArray[(Custom value of (Matching unit))] is in (Units in Wendigo Hurt Zone <gen>)) Equal to True
• Then - Actions
• Trigger - Turn on AntiCamp Damage <gen>
• Else - Actions
• Trigger - Turn on (This trigger)
It took all of my brain-power to come up with this, but im pretty sure
• (AntiCampUnitArray[(Custom value of (Matching unit))] is in (Units in Wendigo Hurt Zone <gen>)) Equal to True
isnt going to work. My brain will explode if I try to solve this puzzle any further, so I'm just going to leave it to you, hive.

Will reward anyone who solves this with +rep

#### mckill2009

Level 29

• Enters
• Events
• Unit - A unit enters Region 000 <gen>
• Conditions
• Actions
• Set ID = (Key (Triggering unit))
• Hashtable - Save 10 as 1 of ID in HASH
• Unit Group - Add (Triggering unit) to Grp
• Trigger - Turn on Loop <gen>
• Loop
• Events
• Time - Every 1.00 seconds of game time
• Conditions
• Actions
• Unit Group - Pick every unit in Grp and do (Actions)
• Loop - Actions
• Set EnteringUnit = (Picked unit)
• Set ID = (Key (Picked unit))
• Set Timer = (Load 1 of ID from HASH)
• Game - Display to (All players) the text: (String(Timer))
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• Timer Greater than or equal to 0
• (EnteringUnit is alive) Equal to True
• Then - Actions
• Hashtable - Save (Timer - 1) as 1 of ID in HASH
• Else - Actions
• Unit Group - Remove EnteringUnit from Grp
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• (Region 000 <gen> contains EnteringUnit) Equal to True
• Then - Actions
• Unit - Cause EnteringUnit to damage EnteringUnit, dealing 300.00 damage of attack type Spells and damage type Normal
• Else - Actions
• Hashtable - Clear all child hashtables of child ID in HASH
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• (Grp is empty) Equal to True
• Then - Actions
• Trigger - Turn off (This trigger)
• Else - Actions

#### commoe

Level 7
Thanks bro

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