- Joined
- May 11, 2008
- Messages
- 27
So... i get many search hits on the net for "convert jass to lua", but i need the opposite thing! Which i cant figure out.
I am super low level in jass. Use it only when need things outside gui possibilities (local variable, damage detection system, etc.). All my jass triggers in my maps are blind stumbling trying to copy stuff from other people... (which miraculously ends up working out for me).
Can some1 rewrite this LUA thing into jass for me, please. So it just would be copy paste ready...
To my understanding, this trigger fires at "Time - Elapsed game time is 0.00 seconds" event and hides/removes save menu from options. And prevents from writing text in it too.
I think for people good in jass this is like 2 min job
(before you ask, pre reforged save disables that display dialog button on save event to interupt it doeas not work in reforged version)
Thank you very much.
LUA:
export function hideGameButtons() {
let hideGameButtons = CreateTrigger();
TriggerRegisterTimerEventSingle(hideGameButtons, 0.00);
TriggerAddAction(hideGameButtons, () => {
BlzFrameSetVisible(BlzGetFrameByName("EscMenuSaveLoadContainer", 0), false);
BlzFrameSetEnable(BlzGetFrameByName("SaveGameFileEditBox" , 0), false);
});
}
I am super low level in jass. Use it only when need things outside gui possibilities (local variable, damage detection system, etc.). All my jass triggers in my maps are blind stumbling trying to copy stuff from other people... (which miraculously ends up working out for me).
Can some1 rewrite this LUA thing into jass for me, please. So it just would be copy paste ready...
To my understanding, this trigger fires at "Time - Elapsed game time is 0.00 seconds" event and hides/removes save menu from options. And prevents from writing text in it too.
I think for people good in jass this is like 2 min job

(before you ask, pre reforged save disables that display dialog button on save event to interupt it doeas not work in reforged version)
Thank you very much.
LUA:
export function hideGameButtons() {
let hideGameButtons = CreateTrigger();
TriggerRegisterTimerEventSingle(hideGameButtons, 0.00);
TriggerAddAction(hideGameButtons, () => {
BlzFrameSetVisible(BlzGetFrameByName("EscMenuSaveLoadContainer", 0), false);
BlzFrameSetEnable(BlzGetFrameByName("SaveGameFileEditBox" , 0), false);
});
}